Stats thread started at 0.129502 Metadata set : systemresolution.resx="1280" Metadata set : systemresolution.resy="720" OS requested locale 'en_US' is not supported. Using the OS requested language of 'en-US' as the locale. ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' Session CrashGUID >==================================================== Session CrashGUID > UECC-Linux-760B0150F4A1468FA1F2D3949700E62A Session CrashGUID >==================================================== No local boot hotfix file found at: [../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] Pre-Initializing Audio Device Manager... AudioInfo: 'OPUS' Registered AudioInfo: 'OGG' Registered AudioInfo: 'ADPCM' Registered AudioInfo: 'PCM' Registered AudioInfo: 'BINKA' Registered AudioInfo: 'RADA' Registered Audio Device Manager Pre-Initialized Looking for build plugins target receipt Unable to find target receipt in path: ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Binaries/Linux/*.target Asset registry cache read as 67.9 MiB from ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/CachedAssetRegistry_0.bin Loading Android ini files took 0.14 seconds Loading Mac ini files took 0.15 seconds Found matching target receipt: ../../../Engine/Binaries/Linux/UnrealEditor.target Looking for enabled plugins target receipt Unable to find target receipt in path: ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Binaries/Linux/*.target Loading VulkanPC ini files took 0.21 seconds Loading IOS ini files took 0.23 seconds Loading Windows ini files took 0.25 seconds Loading VisionOS ini files took 0.26 seconds Loading Unix ini files took 0.26 seconds Found matching target receipt: ../../../Engine/Binaries/Linux/UnrealEditor.target Loading TVOS ini files took 0.34 seconds Mounting Engine plugin RenderGraphInsights Mounting Engine plugin IoStoreInsights Mounting Engine plugin MassInsights Mounting Engine plugin WorldMetrics Mounting Engine plugin XGEController Mounting Engine plugin EnhancedInput Mounting Engine plugin ChaosVD Mounting Engine plugin FastBuildController Mounting Engine plugin CmdLinkServer Mounting Engine plugin ChaosInsights Mounting Engine plugin UbaController Mounting Engine plugin ChaosCloth Mounting Engine plugin MeshPainting Mounting Engine plugin TraceUtilities Mounting Engine plugin OnlineSubsystemNull Loading LinuxArm64 ini files took 0.46 seconds Mounting Engine plugin OnlineServices Mounting Engine plugin OnlineBase Loading Linux ini files took 0.47 seconds Mounting Engine plugin OnlineSubsystem Mounting Engine plugin OnlineSubsystemUtils Mounting Engine plugin EOSShared Mounting Engine plugin GameplayCameras Mounting Engine plugin EngineCameras Mounting Engine plugin CameraShakePreviewer Mounting Engine plugin LauncherChunkInstaller Mounting Engine plugin ColorGrading Mounting Engine plugin FacialAnimation Mounting Engine plugin AssetManagerEditor Mounting Engine plugin EngineAssetDefinitions Mounting Engine plugin BlueprintHeaderView Mounting Engine plugin MobileLauncherProfileWizard Mounting Engine plugin ProxyLODPlugin Mounting Engine plugin UMGWidgetPreview Mounting Engine plugin DataValidation Mounting Engine plugin StylusInput Mounting Engine plugin CryptoKeys Mounting Engine plugin GameplayTagsEditor Mounting Engine plugin EditorDebugTools Mounting Engine plugin MacGraphicsSwitching Mounting Engine plugin ModelingToolsEditorMode Mounting Engine plugin GeometryMode Mounting Engine plugin CurveEditorTools Mounting Engine plugin SequencerAnimTools Mounting Engine plugin MeshLODToolset Mounting Engine plugin PluginBrowser Mounting Engine plugin UVEditor Mounting Engine plugin EditorScriptingUtilities Mounting Engine plugin ChangelistReview Mounting Engine plugin WorldPartitionHLODUtilities Mounting Engine plugin MaterialAnalyzer Mounting Engine plugin SpeedTreeImporter Mounting Engine plugin Interchange Mounting Engine plugin InterchangeEditor Mounting Engine plugin InterchangeAssets Mounting Engine plugin CLionSourceCodeAccess Mounting Engine plugin PlasticSourceControl Mounting Engine plugin PerforceSourceControl Mounting Engine plugin DumpGPUServices Mounting Engine plugin PixWinPlugin Mounting Engine plugin VisualStudioCodeSourceCodeAccess Mounting Engine plugin PluginUtils Mounting Engine plugin XCodeSourceCodeAccess Mounting Engine plugin CodeLiteSourceCodeAccess Mounting Engine plugin SubversionSourceControl Mounting Engine plugin AnimationSharing Mounting Engine plugin RenderDocPlugin Mounting Engine plugin RiderSourceCodeAccess Mounting Engine plugin UObjectPlugin Mounting Engine plugin ProjectLauncher Mounting Engine plugin NullSourceCodeAccess Mounting Engine plugin GitSourceControl Mounting Engine plugin PropertyAccessNode Mounting Engine plugin VisualStudioSourceCodeAccess Mounting Engine plugin TextureFormatOodle Mounting Engine plugin N10XSourceCodeAccess Mounting Engine plugin NamingTokens Mounting Engine plugin KDevelopSourceCodeAccess Mounting Engine plugin OodleNetwork Mounting Engine plugin ActorSequence Mounting Engine plugin TemplateSequence Mounting Engine plugin SequencerScripting Mounting Engine plugin LevelSequenceEditor Mounting Engine plugin MetaHumanSDK Mounting Engine plugin MediaCompositing Mounting Engine plugin AvfMedia Mounting Engine plugin AndroidMedia Mounting Engine plugin MediaPlayerEditor Mounting Engine plugin WmfMedia Mounting Engine plugin ImgMedia Mounting Engine plugin WebMMedia Mounting Engine plugin MediaPlate Mounting Engine plugin GLTFExporter Mounting Engine plugin DatasmithContent Mounting Engine plugin VariantManager Mounting Engine plugin VariantManagerContent Mounting Engine plugin InterchangeTests Mounting Engine plugin Niagara Mounting Engine plugin NiagaraSimCaching Mounting Engine plugin Cascade Mounting Engine plugin AlembicImporter Mounting Engine plugin EditorPerformance Mounting Engine plugin LocalizableMessage Mounting Engine plugin GeometryFlow Mounting Engine plugin RuntimeTelemetry Mounting Engine plugin SequenceNavigator Mounting Engine plugin PlatformCrypto Mounting Engine plugin LowLevelNetTrace Mounting Engine plugin GeometryCollectionPlugin Mounting Engine plugin ChaosUserDataPT Mounting Engine plugin LevelSequenceNavigatorBridge Mounting Engine plugin NFORDenoise Mounting Engine plugin ToolPresets Mounting Engine plugin ChaosCaching Mounting Engine plugin EditorDataStorage Mounting Engine plugin PythonScriptPlugin Mounting Engine plugin PlanarCut Mounting Engine plugin AutomationUtils Mounting Engine plugin Fracture Mounting Engine plugin BackChannel Mounting Engine plugin GeometryDataflow Mounting Engine plugin MeshModelingToolsetExp Mounting Engine plugin EditorTelemetry Mounting Engine plugin SkeletalReduction Mounting Engine plugin Dataflow Mounting Engine plugin AdvancedRenamer Mounting Engine plugin ChaosNiagara Mounting Engine plugin FullBodyIK Mounting Engine plugin EditorDataStorageFeatures Mounting Engine plugin CharacterAI Mounting Engine plugin ChaosSolverPlugin Mounting Engine plugin ChaosEditor Mounting Engine plugin MsQuic Mounting Engine plugin AssetTags Mounting Engine plugin ProceduralMeshComponent Mounting Engine plugin GooglePAD Mounting Engine plugin AndroidPermission Mounting Engine plugin ExampleDeviceProfileSelector Mounting Engine plugin WindowsMoviePlayer Mounting Engine plugin LinuxDeviceProfileSelector Mounting Engine plugin MeshModelingToolset Mounting Engine plugin GeometryProcessing Mounting Engine plugin CustomMeshComponent Mounting Engine plugin IOSDeviceProfileSelector Mounting Engine plugin AudioCapture Mounting Engine plugin StateTree Mounting Engine plugin WaveTable Mounting Engine plugin AppleMoviePlayer Mounting Engine plugin ChunkDownloader Mounting Engine plugin XRBase Mounting Engine plugin GoogleCloudMessaging Mounting Engine plugin ResonanceAudio Mounting Engine plugin ArchVisCharacter Mounting Engine plugin InputDebugging Mounting Engine plugin OpenXR Mounting Engine plugin WindowsDeviceProfileSelector Mounting Engine plugin AndroidMoviePlayer Mounting Engine plugin Synthesis Mounting Engine plugin HairStrands Mounting Engine plugin ComputeFramework Mounting Engine plugin MobilePatchingUtils Mounting Engine plugin AppleImageUtils Mounting Engine plugin WebMMoviePlayer Mounting Engine plugin OpenXREyeTracker Mounting Engine plugin AudioSynesthesia Mounting Engine plugin CableComponent Mounting Engine plugin RigVM Mounting Engine plugin PropertyBindingUtils Mounting Engine plugin SignificanceManager Mounting Engine plugin AndroidDeviceProfileSelector Mounting Engine plugin SoundFields Mounting Engine plugin Metasound Mounting Engine plugin AndroidFileServer Mounting Engine plugin PropertyAccessEditor Mounting Engine plugin ActorLayerUtilities Mounting Engine plugin AudioWidgets Mounting Engine plugin GeometryCache Mounting Engine plugin LocationServicesBPLibrary Mounting Engine plugin OpenXRHandTracking Mounting Engine plugin UdpMessaging Mounting Engine plugin TcpMessaging Mounting Engine plugin NNERuntimeORT Mounting Engine plugin NNEDenoiser Mounting Engine plugin Paper2D Mounting Engine plugin Takes Mounting Engine plugin CameraCalibrationCore Mounting Engine plugin EnvironmentQueryEditor Mounting Engine plugin AISupport Mounting Engine plugin ControlRigModules Mounting Engine plugin ControlRig Mounting Engine plugin RigLogic Mounting Engine plugin GameplayInsights Mounting Engine plugin ControlRigSpline Mounting Engine plugin IKRig Mounting Engine plugin AnimationModifierLibrary Mounting Engine plugin SkeletalMeshModelingTools Mounting Engine plugin LiveLink Mounting Engine plugin DeformerGraph Mounting Engine plugin BlendSpaceMotionAnalysis Mounting Engine plugin TweeningUtils Mounting Engine plugin ACLPlugin Mounting Engine plugin AnimationData Mounting Engine plugin PortableObjectFileDataSource Mounting Engine plugin ContentBrowserClassDataSource Mounting Engine plugin ContentBrowserFileDataSource Mounting Engine plugin ContentBrowserAssetDataSource Mounting Engine plugin XInputDevice Mounting Engine plugin BaseCharacterFXEditor Mounting Engine plugin CompositeCore Mounting Engine plugin OnlineSubsystemGooglePlay Mounting Engine plugin OnlineSubsystemIOS Mounting Engine plugin LightMixer Mounting Engine plugin ObjectMixer Revision control is disabled Revision control is disabled Revision control is disabled Using libcurl 8.12.1 - built for x86_64-unknown-linux-gnu - supports SSL with OpenSSL/1.1.1t - supports HTTP deflate (compression) using libz 1.3 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CURL_VERSION_TLSAUTH_SRP CURL_VERSION_HTTP2 CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - bDontReuseConnections = false - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 CreateHttpThread using FCurlMultiPollEventLoopHttpThread Creating http thread with maximum 256 concurrent requests OSS: Created online subsystem instance for: NULL OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] Initialize Initializing EOSSDK Version:1.17.0-41373641 Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. Started StudioTelemetry Session NFORDenoise function starting up Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] ExecutableName: UnrealEditor Build: ++UE5+Release-5.6-CL-44394996 Platform=LinuxEditor MachineId=e5d2b3c70a61446e8360ccaeadda3ccf-000003e8 DeviceId= Engine Version: 5.6.1-44394996+++UE5+Release-5.6 Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6 Net CL: 43139311 OS: Arch Linux (6.19.11-arch1-1), CPU: AMD Ryzen 7 3800X 8-Core Processor, GPU: NVIDIA GeForce RTX 4090 (NVIDIA UNIX Open Kernel Module for x86_64 595.58.03 Release Build (root@)) Compiled (64-bit): Jul 28 2025 20:54:48 Architecture: x64 Compiled with Clang: 18.1.0rc (github.com/llvm/llvm-project 461274b81d8641eab64d494accddc81d7db8a09e) Build Configuration: Development Branch Name: ++UE5+Release-5.6 Command Line: Base Directory: /opt/unreal-engine/Engine/Binaries/Linux/ Allocator: Mimalloc Installed Engine Build: 1 This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no Number of dev versions registered: 37 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207 FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56 UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1 Presizing for max 25165824 objects, including 0 objects not considered by GC. Object subsystem initialized Set CVar [[con.DebugEarlyDefault:1]] CVar [[con.DebugLateDefault:1]] deferred - dummy variable created CVar [[con.DebugLateCheat:1]] deferred - dummy variable created CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created Set CVar [[r.setres:1280x720]] Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] CVar [[QualityLevelMapping:high]] deferred - dummy variable created Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] Set CVar [[r.VSync:0]] Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created Set CVar [[r.GPUCrashDebugging:0]] CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created Set CVar [[r.ForwardShading:1]] Set CVar [[r.MobileHDR:0]] Set CVar [[vr.MobileMultiView:1]] Set CVar [[vr.InstancedStereo:1]] Set CVar [[r.DefaultFeature.AutoExposure:0]] Set CVar [[r.DefaultFeature.AmbientOcclusion:0]] Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]] Set CVar [[r.DefaultFeature.MotionBlur:0]] Set CVar [[r.Mobile.UseHWsRGBEncoding:1]] Set CVar [[r.Shadow.Virtual.Enable:1]] Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] Set CVar [[r.GenerateMeshDistanceFields:1]] Set CVar [[r.DynamicGlobalIlluminationMethod:1]] Set CVar [[r.ReflectionMethod:1]] Set CVar [[r.Mobile.AntiAliasing:3]] Set CVar [[r.AntiAliasingMethod:3]] Set CVar [[r.AllowStaticLighting:1]] Set CVar [[r.SkinCache.CompileShaders:1]] Set CVar [[r.RayTracing:1]] Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Set CVar [[s.AsyncLoadingThreadEnabled:1]] Set CVar [[s.EventDrivenLoaderEnabled:1]] Set CVar [[s.WarnIfTimeLimitExceeded:0]] Set CVar [[s.TimeLimitExceededMultiplier:1.5]] Set CVar [[s.TimeLimitExceededMinTime:0.005]] Set CVar [[s.UseBackgroundLevelStreaming:1]] Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created Set CVar [[s.FlushStreamingOnExit:1]] CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] Set CVar [[gc.FlushStreamingOnGC:0]] Set CVar [[gc.NumRetriesBeforeForcingGC:10]] Set CVar [[gc.AllowParallelGC:1]] Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Set CVar [[gc.MaxObjectsInEditor:25165824]] Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] Set CVar [[gc.CreateGCClusters:1]] Set CVar [[gc.MinGCClusterSize:5]] Set CVar [[gc.AssetClustreringEnabled:0]] Set CVar [[gc.ActorClusteringEnabled:0]] Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] Set CVar [[gc.GarbageEliminationEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created Initializing SDL. Initialized SDL 2.30.6 revision: SDL-2.30.6-no-vcs (compiled against 2.30.6) Using SDL video driver 'x11' Display metrics: PrimaryDisplayWidth: 3440 PrimaryDisplayHeight: 1440 PrimaryDisplayWorkAreaRect: Left=0, Top=0, Right=3440, Bottom=1396 VirtualDisplayRect: Left=0, Top=0, Right=3440, Bottom=1396 TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000 ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000 Number of monitors: 1 Monitor 0 Name: LG ULTRAGEAR+ 45" ID: display0 NativeWidth: 3440 NativeHeight: 1440 bIsPrimary: true Metadata set : systemresolution.resx="3440" Metadata set : systemresolution.resy="1440" Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] Set CVar [[r.SkeletalMeshLODBias:0]] Set CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] Set CVar [[r.FXAA.Quality:4]] Set CVar [[r.TemporalAA.Quality:2]] Set CVar [[r.TSR.History.R11G11B10:1]] Set CVar [[r.TSR.History.ScreenPercentage:200]] Set CVar [[r.TSR.History.UpdateQuality:3]] Set CVar [[r.TSR.ShadingRejection.Flickering:1]] Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] Set CVar [[r.TSR.ReprojectionField:1]] Set CVar [[r.TSR.Resurrection:1]] Applying CVar settings from Section [ShadowQuality@3] File [Scalability] Set CVar [[r.LightFunctionQuality:1]] Set CVar [[r.ShadowQuality:5]] Set CVar [[r.Shadow.CSM.MaxCascades:10]] Set CVar [[r.Shadow.MaxResolution:2048]] Set CVar [[r.Shadow.MaxCSMResolution:2048]] Set CVar [[r.Shadow.RadiusThreshold:0.01]] Set CVar [[r.Shadow.DistanceScale:1.0]] Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Set CVar [[r.DistanceFieldShadowing:1]] Set CVar [[r.VolumetricFog:1]] Set CVar [[r.VolumetricFog.GridPixelSize:8]] Set CVar [[r.VolumetricFog.GridSizeZ:128]] Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Set CVar [[r.LightMaxDrawDistanceScale:1]] Set CVar [[r.CapsuleShadows:1]] Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] Set CVar [[r.DistanceFieldAO:1]] Set CVar [[r.SkylightIntensityMultiplier:1.0]] Set CVar [[r.AOQuality:2]] Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] Set CVar [[r.RayTracing.Scene.BuildMode:1]] Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] Set CVar [[r.SSR.Quality:3]] Set CVar [[r.SSR.HalfResSceneColor:0]] Set CVar [[r.Lumen.Reflections.Allow:1]] Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] Set CVar [[r.MotionBlurQuality:4]] Set CVar [[r.MotionBlur.HalfResGather:0]] Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Set CVar [[r.AmbientOcclusionMaxQuality:100]] Set CVar [[r.AmbientOcclusionLevels:-1]] Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] Set CVar [[r.DepthOfFieldQuality:2]] Set CVar [[r.RenderTargetPoolMin:400]] Set CVar [[r.LensFlareQuality:2]] Set CVar [[r.SceneColorFringeQuality:1]] Set CVar [[r.EyeAdaptationQuality:2]] Set CVar [[r.BloomQuality:5]] Set CVar [[r.Bloom.ScreenPercentage:50.000]] Set CVar [[r.FastBlurThreshold:100]] Set CVar [[r.Upscale.Quality:3]] Set CVar [[r.LightShaftQuality:1]] Set CVar [[r.Filter.SizeScale:1]] Set CVar [[r.Tonemapper.Quality:5]] Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [Scalability] Set CVar [[r.Streaming.MipBias:0]] Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Set CVar [[r.Streaming.Boost:1]] Set CVar [[r.MaxAnisotropy:8]] Set CVar [[r.VT.MaxAnisotropy:8]] Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Set CVar [[r.Streaming.PoolSize:1000]] Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [Scalability] Set CVar [[r.TranslucencyLightingVolumeDim:64]] Set CVar [[r.RefractionQuality:2]] Set CVar [[r.SceneColorFormat:4]] Set CVar [[r.DetailMode:3]] Set CVar [[r.TranslucencyVolumeBlur:1]] Set CVar [[r.MaterialQualityLevel:1 ; High quality]] Set CVar [[r.SSS.Scale:1]] Set CVar [[r.SSS.SampleSet:2]] Set CVar [[r.SSS.Quality:1]] Set CVar [[r.SSS.HalfRes:0]] Set CVar [[r.SSGI.Quality:3]] Set CVar [[r.EmitterSpawnRateScale:1.0]] Set CVar [[r.ParticleLightQuality:2]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Set CVar [[fx.Niagara.QualityLevel:3]] Set CVar [[r.Refraction.OffsetQuality:1]] Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]] Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]] Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] Applying CVar settings from Section [FoliageQuality@3] File [Scalability] Set CVar [[foliage.DensityScale:1.0]] Set CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [Scalability] Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Set CVar [[r.AnisotropicMaterials:1]] Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] Selected Device Profile: [LinuxEditor] Selected Device Profile: [LinuxEditor] Platform has ~ 63 GB [67336896512 / 68719476736 / 63], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [Linux] Going up to parent DeviceProfile [] Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Set CVar [[r.DumpShaderDebugInfo:2]] Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created Applying CVar settings from Section [Startup_Linux] File [../../../Engine/Config/ConsoleVariables.ini] Applying CVar settings from Section [ConsoleVariables] File [Engine] Set CVar [[g.TimeoutForBlockOnRenderFence:60000]] Applying CVar settings from Section [ConsoleVariables] File [/home/reimoz/Documents/Unreal Projects/MyProject2/Saved/Config/LinuxEditor/Editor.ini] Unix hardware info: - we are the first instance of this executable - this process' id (pid) is 8779, parent process' id (ppid) is 1855 - we are not running under debugger - machine network name is 'WEYLAND-YUTANI' - user name is 'reimoz' (reimoz) - we're logged in locally - we're running with rendering - CPU: AuthenticAMD 'AMD Ryzen 7 3800X 8-Core Processor' (signature: 0x870F10) - Number of physical cores available for the process: 8 - Number of logical cores available for the process: 16 - GPU Brand Info: NVIDIA GeForce RTX 4090 (NVIDIA UNIX Open Kernel Module for x86_64 595.58.03 Release Build (root@)) - Memory allocator used: Mimalloc - This is an internal build. Benchmarking clocks: - CLOCK_MONOTONIC (id=1) can sustain 39245343 (39245K, 39M) calls per second without zero deltas. - CLOCK_MONOTONIC_RAW (id=4) can sustain 39510445 (39510K, 40M) calls per second without zero deltas. - CLOCK_MONOTONIC_COARSE (id=6) can sustain 226569768 (226570K, 227M) calls per second with 99.999554% zero deltas. Selected clock_id 4 (CLOCK_MONOTONIC_RAW) since it is the fastest support clock without zero deltas. Unix-specific commandline switches: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence) -jemalloc - use jemalloc for all memory allocation -binnedmalloc - use binned malloc for all memory allocation -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF) -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF) -preloadmodulesymbols - Loads the main module symbols file into memory (OFF) -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal -crashhandlerstacksize - Allows setting crash handler stack sizes (204800) -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl) -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl) -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini) -allowsyscallfilterfile=PATH_TO_FILE - sets up a system call filter allow list. any invalid syscall in this list *will* cause a crash - Physical RAM available (not considering process quota): 63 GB (64217 MB, 65758688 KB, 67336896512 bytes) - VirtualMemoryAllocator pools will grow at scale 1.4 - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change) - PageSize 4096 - BinnedPageSize 65536 Metadata set : extradevelopmentmemorymb="0" Chaos Debug Draw Startup Physics initialised using underlying interface: Chaos Using OS detected language (en-US). Using OS detected locale (en-US). No specific localization for 'en-US' exists, so 'en' will be used for the language. Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 Slate User Registered. User Index 0, Is Virtual User: 0 Found VULKAN_SDK= Registering provided Vulkan validation layers Updated VK_LAYER_PATH=../../../Engine/Binaries/ThirdParty/Vulkan/Linux:../../../Engine/Binaries/ThirdParty/Vulkan/Linux Updated LD_LIBRARY_PATH=../../../Engine/Binaries/ThirdParty/Vulkan/Linux:../../../Engine/Binaries/ThirdParty/Vulkan/Linux Installed Vulkan Loader Path: /usr/lib Installed Vulkan Loader instance version 1.4.341. Starting Vulkan Profile check for VP_UE_Vulkan_SM6: Vulkan Profile check complete. Using SDL_WINDOW_VULKAN Vulkan RHI ShaderPlatform for SM6: VULKAN_SM6. Vulkan PSO Precaching = 1, PipelineFileCache = 0 Built with Vulkan header version 1.4.304 Starting Vulkan Profile check for VP_UE_Vulkan_SM6_RT: Vulkan Profile check complete. Using API Version 1.3. OpenXRHMDModule::InitInstance using DefaultLoader. OpenXR runtime supported extensions: XR_KHR_vulkan_enable XR_KHR_vulkan_enable2 XR_KHR_opengl_enable XR_KHR_convert_timespec_time XR_KHR_opengl_es_enable XR_MNDX_egl_enable XR_KHR_binding_modification XR_KHR_composition_layer_depth XR_KHR_locate_spaces XR_KHR_visibility_mask XR_EXT_active_action_set_priority XR_EXT_dpad_binding XR_EXT_eye_gaze_interaction XR_EXT_frame_composition_report XR_EXT_hand_interaction XR_EXT_hand_tracking XR_EXT_hand_tracking_data_source XR_EXT_hand_joints_motion_range XR_EXT_hp_mixed_reality_controller XR_EXT_local_floor XR_EXT_palm_pose XR_EXT_uuid XR_EXT_user_presence XR_EXT_render_model XR_EXT_interaction_render_model XR_FB_display_refresh_rate XR_HTC_vive_cosmos_controller_interaction XR_HTC_vive_focus3_controller_interaction XR_HTC_vive_wrist_tracker_interaction XR_MND_headless XR_VALVE_analog_threshold XR_META_performance_metrics XR_VALVE_timing_utils XR_META_recommended_layer_resolution XR_HTCX_vive_tracker_interaction XR_KHR_generic_controller XR_VALVE_frame_controller_interaction XR_EXT_debug_utils Optional extension XR_KHR_vulkan_swapchain_format_list is not available Optional extension XR_FB_foveation_vulkan is not available Optional extension XR_FB_composition_layer_depth_test is not available Optional extension XR_KHR_composition_layer_cylinder is not available Optional extension XR_KHR_composition_layer_equirect is not available Optional extension XR_KHR_composition_layer_equirect2 is not available Optional extension XR_KHR_composition_layer_color_scale_bias is not available Optional extension XR_VARJO_quad_views is not available Optional extension XR_EPIC_view_configuration_fov is not available Optional extension XR_FB_foveation is not available Optional extension XR_FB_swapchain_update_state is not available Optional extension XR_FB_foveation_configuration is not available Optional extension XR_FB_composition_layer_alpha_blend is not available xrCreateInstance succeeded with XR_API_VERSION_1_0 xrCreateInstance created: 27654032 Initialized OpenXR on SteamVR/OpenXR runtime version 2.15.6 Instance does not support expected usage of xrStringToPath. Instance is not viable. Found 25 available instance extensions : - VK_EXT_acquire_drm_display - VK_EXT_acquire_xlib_display - VK_EXT_debug_report + VK_EXT_debug_utils - VK_EXT_direct_mode_display - VK_EXT_display_surface_counter - VK_EXT_surface_maintenance1 + VK_EXT_swapchain_colorspace - VK_KHR_device_group_creation - VK_KHR_display - VK_KHR_external_fence_capabilities - VK_KHR_external_memory_capabilities - VK_KHR_external_semaphore_capabilities - VK_KHR_get_display_properties2 - VK_KHR_get_physical_device_properties2 - VK_KHR_get_surface_capabilities2 - VK_KHR_portability_enumeration + VK_KHR_surface - VK_KHR_surface_maintenance1 - VK_KHR_surface_protected_capabilities - VK_KHR_wayland_surface - VK_KHR_xcb_surface + VK_KHR_xlib_surface - VK_LUNARG_direct_driver_loading - VK_NV_display_stereo Intance Layer VK_LAYER_VALVE_steam_overlay_32 provides 0 extensions: Intance Layer VK_LAYER_VALVE_steam_fossilize_64 provides 0 extensions: Intance Layer VK_LAYER_VALVE_steam_overlay_64 provides 0 extensions: Intance Layer VK_LAYER_VALVE_steam_fossilize_32 provides 0 extensions: Intance Layer VK_LAYER_NV_optimus provides 0 extensions: Intance Layer VK_LAYER_NV_present provides 0 extensions: Intance Layer VK_LAYER_LUNARG_api_dump provides 1 extensions: VK_EXT_layer_settings Intance Layer VK_LAYER_LUNARG_crash_diagnostic provides 3 extensions: VK_EXT_debug_report VK_EXT_debug_utils VK_EXT_layer_settings Intance Layer VK_LAYER_KHRONOS_validation provides 4 extensions: VK_EXT_debug_report VK_EXT_debug_utils VK_EXT_layer_settings VK_EXT_validation_features Intance Layer VK_LAYER_KHRONOS_synchronization2 provides 1 extensions: VK_EXT_layer_settings Intance Layer VK_LAYER_LUNARG_gfxreconstruct provides 0 extensions: Intance Layer VK_LAYER_KHRONOS_profiles provides 1 extensions: VK_EXT_layer_settings Intance Layer VK_LAYER_KHRONOS_shader_object provides 1 extensions: VK_EXT_layer_settings Found 13 available instance layers : * VK_LAYER_KHRONOS_profiles * VK_LAYER_KHRONOS_shader_object * VK_LAYER_KHRONOS_synchronization2 * VK_LAYER_KHRONOS_validation * VK_LAYER_LUNARG_api_dump * VK_LAYER_LUNARG_crash_diagnostic * VK_LAYER_LUNARG_gfxreconstruct * VK_LAYER_NV_optimus * VK_LAYER_NV_present * VK_LAYER_VALVE_steam_fossilize_32 * VK_LAYER_VALVE_steam_fossilize_64 * VK_LAYER_VALVE_steam_overlay_32 * VK_LAYER_VALVE_steam_overlay_64 Creating Vulkan Device using VkPhysicalDevice 0x1ab3df0. - DeviceName: NVIDIA GeForce RTX 4090 - API=1.4.329 (0x404149) Driver=0x94ce80c0 VendorId=0x10de - DeviceID=0x2684 Type=VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - Max Descriptor Sets Bound 32 - Timestamps: ComputeAndGraphics=1 Domain=VK_TIME_DOMAIN_CLOCK_MONOTONIC_KHR Period=1.000000 API Version: 1.4.329 RHI Adapter Info: Name: NVIDIA GeForce RTX 4090 Driver Version: 595.58 (internal:595.58, unified:) Driver Date: 01-01-01 Found 275 available device extensions : + VK_AMD_buffer_marker - VK_EXT_4444_formats - VK_EXT_attachment_feedback_loop_dynamic_state - VK_EXT_attachment_feedback_loop_layout - VK_EXT_blend_operation_advanced - VK_EXT_border_color_swizzle - VK_EXT_buffer_device_address + VK_EXT_calibrated_timestamps - VK_EXT_color_write_enable - VK_EXT_conditional_rendering - VK_EXT_conservative_rasterization - VK_EXT_custom_border_color - VK_EXT_custom_resolve - VK_EXT_depth_bias_control - VK_EXT_depth_clamp_control - VK_EXT_depth_clamp_zero_one - VK_EXT_depth_clip_control - VK_EXT_depth_clip_enable - VK_EXT_depth_range_unrestricted + VK_EXT_descriptor_buffer - VK_EXT_descriptor_heap * VK_EXT_descriptor_indexing - VK_EXT_device_address_binding_report + VK_EXT_device_fault - VK_EXT_device_generated_commands - VK_EXT_discard_rectangles - VK_EXT_display_control - VK_EXT_dynamic_rendering_unused_attachments - VK_EXT_extended_dynamic_state - VK_EXT_extended_dynamic_state2 - VK_EXT_extended_dynamic_state3 - VK_EXT_external_memory_dma_buf - VK_EXT_external_memory_host - VK_EXT_fragment_shader_interlock - VK_EXT_global_priority - VK_EXT_global_priority_query + VK_EXT_graphics_pipeline_library - VK_EXT_hdr_metadata - VK_EXT_host_image_copy * VK_EXT_host_query_reset - VK_EXT_image_2d_view_of_3d - VK_EXT_image_drm_format_modifier - VK_EXT_image_robustness - VK_EXT_image_sliced_view_of_3d - VK_EXT_image_view_min_lod - VK_EXT_index_type_uint8 - VK_EXT_inline_uniform_block - VK_EXT_legacy_vertex_attributes - VK_EXT_line_rasterization + VK_EXT_load_store_op_none - VK_EXT_map_memory_placed + VK_EXT_memory_budget - VK_EXT_memory_decompression + VK_EXT_memory_priority + VK_EXT_mesh_shader - VK_EXT_multi_draw + VK_EXT_mutable_descriptor_type - VK_EXT_nested_command_buffer - VK_EXT_non_seamless_cube_map - VK_EXT_opacity_micromap - VK_EXT_pageable_device_local_memory - VK_EXT_pci_bus_info - VK_EXT_physical_device_drm * VK_EXT_pipeline_creation_cache_control - VK_EXT_pipeline_creation_feedback - VK_EXT_pipeline_library_group_handles - VK_EXT_pipeline_robustness - VK_EXT_post_depth_coverage - VK_EXT_present_mode_fifo_latest_ready - VK_EXT_present_timing - VK_EXT_primitive_topology_list_restart - VK_EXT_primitives_generated_query - VK_EXT_private_data - VK_EXT_provoking_vertex - VK_EXT_queue_family_foreign - VK_EXT_ray_tracing_invocation_reorder - VK_EXT_robustness2 - VK_EXT_sample_locations - VK_EXT_sampler_filter_minmax * VK_EXT_scalar_block_layout - VK_EXT_separate_stencil_usage - VK_EXT_shader_64bit_indexing - VK_EXT_shader_atomic_float * VK_EXT_shader_demote_to_helper_invocation - VK_EXT_shader_float8 + VK_EXT_shader_image_atomic_int64 - VK_EXT_shader_module_identifier - VK_EXT_shader_object - VK_EXT_shader_replicated_composites - VK_EXT_shader_subgroup_ballot - VK_EXT_shader_subgroup_vote - VK_EXT_shader_uniform_buffer_unsized_array * VK_EXT_shader_viewport_index_layer * VK_EXT_subgroup_size_control - VK_EXT_swapchain_maintenance1 - VK_EXT_texel_buffer_alignment * VK_EXT_tooling_info - VK_EXT_transform_feedback - VK_EXT_vertex_attribute_divisor - VK_EXT_vertex_attribute_robustness - VK_EXT_vertex_input_dynamic_state - VK_EXT_ycbcr_2plane_444_formats - VK_EXT_ycbcr_image_arrays - VK_EXT_zero_initialize_device_memory - VK_GOOGLE_hlsl_functionality1 - VK_GOOGLE_user_type + VK_KHR_16bit_storage - VK_KHR_8bit_storage + VK_KHR_acceleration_structure - VK_KHR_bind_memory2 * VK_KHR_buffer_device_address - VK_KHR_calibrated_timestamps + VK_KHR_compute_shader_derivatives - VK_KHR_cooperative_matrix - VK_KHR_copy_commands2 - VK_KHR_copy_memory_indirect * VK_KHR_create_renderpass2 - VK_KHR_dedicated_allocation + VK_KHR_deferred_host_operations - VK_KHR_depth_clamp_zero_one + VK_KHR_depth_stencil_resolve - VK_KHR_descriptor_update_template - VK_KHR_device_group - VK_KHR_draw_indirect_count * VK_KHR_driver_properties * VK_KHR_dynamic_rendering - VK_KHR_dynamic_rendering_local_read - VK_KHR_external_fence - VK_KHR_external_fence_fd - VK_KHR_external_memory + VK_KHR_external_memory_fd - VK_KHR_external_semaphore - VK_KHR_external_semaphore_fd - VK_KHR_format_feature_flags2 + VK_KHR_fragment_shader_barycentric + VK_KHR_fragment_shading_rate * VK_KHR_get_memory_requirements2 - VK_KHR_global_priority * VK_KHR_image_format_list - VK_KHR_imageless_framebuffer - VK_KHR_incremental_present - VK_KHR_index_type_uint8 - VK_KHR_line_rasterization - VK_KHR_load_store_op_none - VK_KHR_maintenance1 - VK_KHR_maintenance10 - VK_KHR_maintenance2 - VK_KHR_maintenance3 * VK_KHR_maintenance4 + VK_KHR_maintenance5 - VK_KHR_maintenance6 - VK_KHR_maintenance7 - VK_KHR_maintenance8 - VK_KHR_maintenance9 - VK_KHR_map_memory2 * VK_KHR_multiview - VK_KHR_pipeline_binary - VK_KHR_pipeline_executable_properties + VK_KHR_pipeline_library - VK_KHR_present_id - VK_KHR_present_id2 - VK_KHR_present_mode_fifo_latest_ready - VK_KHR_present_wait - VK_KHR_present_wait2 - VK_KHR_push_descriptor + VK_KHR_ray_query - VK_KHR_ray_tracing_maintenance1 + VK_KHR_ray_tracing_pipeline + VK_KHR_ray_tracing_position_fetch - VK_KHR_relaxed_block_layout - VK_KHR_robustness2 - VK_KHR_sampler_mirror_clamp_to_edge * VK_KHR_sampler_ycbcr_conversion * VK_KHR_separate_depth_stencil_layouts * VK_KHR_shader_atomic_int64 - VK_KHR_shader_bfloat16 - VK_KHR_shader_clock - VK_KHR_shader_draw_parameters - VK_KHR_shader_expect_assume + VK_KHR_shader_float16_int8 * VK_KHR_shader_float_controls - VK_KHR_shader_float_controls2 - VK_KHR_shader_fma - VK_KHR_shader_integer_dot_product - VK_KHR_shader_maximal_reconvergence - VK_KHR_shader_non_semantic_info - VK_KHR_shader_quad_control - VK_KHR_shader_relaxed_extended_instruction - VK_KHR_shader_subgroup_extended_types - VK_KHR_shader_subgroup_rotate - VK_KHR_shader_subgroup_uniform_control_flow - VK_KHR_shader_terminate_invocation - VK_KHR_shader_untyped_pointers - VK_KHR_shared_presentable_image * VK_KHR_spirv_1_4 - VK_KHR_storage_buffer_storage_class + VK_KHR_swapchain - VK_KHR_swapchain_maintenance1 - VK_KHR_swapchain_mutable_format * VK_KHR_synchronization2 * VK_KHR_timeline_semaphore - VK_KHR_unified_image_layouts - VK_KHR_uniform_buffer_standard_layout - VK_KHR_variable_pointers - VK_KHR_vertex_attribute_divisor - VK_KHR_video_decode_av1 - VK_KHR_video_decode_h264 - VK_KHR_video_decode_h265 - VK_KHR_video_decode_queue - VK_KHR_video_decode_vp9 - VK_KHR_video_encode_av1 - VK_KHR_video_encode_h264 - VK_KHR_video_encode_h265 - VK_KHR_video_encode_intra_refresh - VK_KHR_video_encode_quantization_map - VK_KHR_video_encode_queue - VK_KHR_video_maintenance1 - VK_KHR_video_maintenance2 - VK_KHR_video_queue - VK_KHR_vulkan_memory_model - VK_KHR_workgroup_memory_explicit_layout - VK_KHR_zero_initialize_workgroup_memory - VK_NVX_binary_import - VK_NVX_image_view_handle - VK_NVX_multiview_per_view_attributes - VK_NV_clip_space_w_scaling - VK_NV_cluster_acceleration_structure - VK_NV_compute_occupancy_priority - VK_NV_compute_shader_derivatives - VK_NV_cooperative_matrix - VK_NV_cooperative_matrix2 - VK_NV_cooperative_vector - VK_NV_copy_memory_indirect - VK_NV_corner_sampled_image - VK_NV_coverage_reduction_mode - VK_NV_cuda_kernel_launch - VK_NV_dedicated_allocation - VK_NV_dedicated_allocation_image_aliasing - VK_NV_descriptor_pool_overallocation + VK_NV_device_diagnostic_checkpoints + VK_NV_device_diagnostics_config - VK_NV_device_generated_commands - VK_NV_device_generated_commands_compute - VK_NV_disk_cache_utils - VK_NV_extended_sparse_address_space - VK_NV_fill_rectangle - VK_NV_fragment_coverage_to_color - VK_NV_fragment_shader_barycentric - VK_NV_fragment_shading_rate_enums - VK_NV_framebuffer_mixed_samples - VK_NV_geometry_shader_passthrough - VK_NV_inherited_viewport_scissor - VK_NV_internal_nvpresent - VK_NV_linear_color_attachment - VK_NV_low_latency - VK_NV_low_latency2 - VK_NV_memory_decompression - VK_NV_mesh_shader - VK_NV_optical_flow - VK_NV_partitioned_acceleration_structure - VK_NV_present_metering - VK_NV_raw_access_chains - VK_NV_ray_tracing - VK_NV_ray_tracing_invocation_reorder - VK_NV_ray_tracing_motion_blur - VK_NV_representative_fragment_test - VK_NV_sample_mask_override_coverage - VK_NV_scissor_exclusive - VK_NV_shader_atomic_float16_vector - VK_NV_shader_image_footprint - VK_NV_shader_sm_builtins - VK_NV_shader_subgroup_partitioned - VK_NV_shading_rate_image - VK_NV_viewport_array2 - VK_NV_viewport_swizzle Found 0 available device layers ! Vulkan Physical Device Driver Properties: - driverName: NVIDIA - driverInfo: 595.58.03 Vulkan Variable Rate Shading choice: 0. Device properties: Geometry 1 BufferAtomic64 1 ImageAtomic64 1 Enabling Vulkan Descriptor Buffers with: allowSamplerImageViewPostSubmitCreation=0, maxDescriptorBufferBindings=32, maxSamplerDescriptorBufferBindings=32, maxResourceDescriptorBufferBindings=32, samplerDescriptorBufferAddressSpaceSize=1099511627776, resourceDescriptorBufferAddressSpaceSize=1099511627776, maxSamplerDescriptorBufferRange=1099511627776, maxResourceDescriptorBufferRange=1099511627776, descriptorBufferAddressSpaceSize=1099511627776, descriptorBufferOffsetAlignment=64, samplerDescriptorSize=4 Found 6 Queue Families Initializing Queue Family 0: 16 queues Gfx Compute Xfer Sparse Skipping unnecessary Queue Family 1: 2 queues Xfer Sparse Skipping unnecessary Queue Family 2: 8 queues Compute Xfer Sparse Skipping unnecessary Queue Family 3: 1 queues Xfer Sparse Skipping unnecessary Queue Family 4: 2 queues Xfer Sparse Skipping unnecessary Queue Family 5: 1 queues Xfer Sparse TimestampValidBits=64 Using 0 device layers. Using 47 device extensions: * VK_KHR_swapchain * VK_EXT_memory_budget * VK_EXT_memory_priority * VK_KHR_create_renderpass2 * VK_KHR_deferred_host_operations * VK_KHR_spirv_1_4 * VK_KHR_shader_float_controls * VK_KHR_image_format_list * VK_EXT_load_store_op_none * VK_EXT_tooling_info * VK_KHR_dynamic_rendering * VK_KHR_pipeline_library * VK_KHR_driver_properties * VK_KHR_maintenance4 * VK_KHR_maintenance5 * VK_KHR_shader_atomic_int64 * VK_EXT_shader_image_atomic_int64 * VK_EXT_scalar_block_layout * VK_EXT_shader_viewport_index_layer * VK_KHR_separate_depth_stencil_layouts * VK_KHR_synchronization2 * VK_KHR_fragment_shading_rate * VK_KHR_multiview * VK_KHR_get_memory_requirements2 * VK_EXT_descriptor_indexing * VK_EXT_host_query_reset * VK_EXT_subgroup_size_control * VK_EXT_calibrated_timestamps * VK_EXT_descriptor_buffer * VK_EXT_device_fault * VK_EXT_shader_demote_to_helper_invocation * VK_KHR_16bit_storage * VK_KHR_shader_float16_int8 * VK_KHR_depth_stencil_resolve * VK_EXT_pipeline_creation_cache_control * VK_KHR_fragment_shader_barycentric * VK_KHR_compute_shader_derivatives * VK_KHR_sampler_ycbcr_conversion * VK_KHR_timeline_semaphore * VK_EXT_mesh_shader * VK_EXT_graphics_pipeline_library * VK_EXT_mutable_descriptor_type * VK_KHR_buffer_device_address * VK_KHR_acceleration_structure * VK_KHR_ray_tracing_pipeline * VK_KHR_ray_query * VK_KHR_ray_tracing_position_fetch Vulkan debug markers support: resource names disabled, begin/end labels disabled. Max memory allocations 4294967295. 3 Device Memory Heaps: 0: Flags 0x1 - Size 25757220864 (24564.00 MB) - Used 0 (0.00%) - DeviceLocal - PrimaryHeap 1: Flags 0x0 - Size 50502672384 (48163.10 MB) - Used 0 (0.00%) 2: Flags 0x1 - Size 257949696 (246.00 MB) - Used 0 (0.00%) - DeviceLocal 5 Device Memory Types (Not unified): 1: Flags 0x00001 - Heap 0 - VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT 0: Flags 0x00000 - Heap 1 - 2: Flags 0x00006 - Heap 1 - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT 3: Flags 0x0000e - Heap 1 - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT 4: Flags 0x00007 - Heap 2 - VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT Memory Budget Extension: | Usage | Budget | Size | ---------|------------------------------------------------------------------| HEAP 00 | 0.07% / 17.38 MB | 23200.06 MB | 24564.00 MB | HEAP 01 | 0.08% / 39.29 MB | 48163.10 MB | 48163.10 MB | HEAP 02 | 16.01% / 39.38 MB | 206.62 MB | 246.00 MB | ---------|------------------------------------------------------------------| Dynamic Uniform Buffers are enabled, but they will not be used with Vulkan bindless. Memory defrag is enabled, but it will not be used with Vulkan bindless. FVulkanPipelineStateCacheManager: Binary pipeline cache '../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Saved/VulkanPSO.cache.10de.2684' not found. Vulkan Async Compute has been DISABLED. Wave Operations have been ENABLED (wave size: min=32 max=32). Integrated GPU (iGPU): false Current RHI supports per-draw and screenspace Variable Rate Shading Texture pool is 17367 MB (70% of 24810 MB) Metadata set : verbatimrhiname="Vulkan" Metadata set : rhiname="Vulkan" Metadata set : rhifeaturelevel="SM6" Metadata set : shaderplatform="VULKAN_SM6" Initializing FReadOnlyCVARCache Running Turnkey SDK detection: ' -ScriptsForProject="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_0.log" -log="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_0.log" -project="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -platform=all' Running Serialized UAT: [ /usr/bin/env -- "/opt/unreal-engine/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_0.log" -log="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_0.log" -project="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -platform=all ] ASTCEnc version 5.0.1 library loaded Loaded Base TextureFormat: TextureFormatASTC Loaded Base TextureFormat: TextureFormatDXT Loaded Base TextureFormat: TextureFormatETC2 Loaded Base TextureFormat: TextureFormatIntelISPCTexComp Loaded Base TextureFormat: TextureFormatUncompressed Oodle Texture TFO init; latest sdk version = 2.9.13 Oodle Texture loading DLL: liboo2texlinux64.2.9.13.so Oodle Texture loading DLL: liboo2texlinux64.2.9.5.so Loaded Base TextureFormat: TextureFormatOodle Loaded TargetPlatform 'LinuxArm64' Loaded TargetPlatform 'LinuxArm64Server' Loaded TargetPlatform 'LinuxArm64Client' Loaded TargetPlatform 'Linux' Loaded TargetPlatform 'LinuxEditor' Loaded TargetPlatform 'LinuxServer' Loaded TargetPlatform 'LinuxClient' Loaded TargetPlatform 'Android' Loaded TargetPlatform 'Android_ASTC' Loaded TargetPlatform 'Android_DXT' Loaded TargetPlatform 'Android_ETC2' Loaded TargetPlatform 'Android_OpenXR' Loaded TargetPlatform 'AndroidClient' Loaded TargetPlatform 'Android_ASTCClient' Loaded TargetPlatform 'Android_DXTClient' Loaded TargetPlatform 'Android_ETC2Client' Loaded TargetPlatform 'Android_OpenXRClient' Loaded TargetPlatform 'Android_Multi' Loaded TargetPlatform 'Android_MultiClient' Building Assets For LinuxEditor Unable to find shader format SF_VULKAN_SM6 from hinted modules, loading all potential format modules to find it Loaded format module ShaderFormatOpenGL GLSL_150_ES31 GLSL_ES3_1_ANDROID Loaded format module ShaderFormatVectorVM VVM_1_0 Loaded format module VulkanShaderFormat SF_VULKAN_SM5 SF_VULKAN_ES31_ANDROID SF_VULKAN_ES31 SF_VULKAN_SM5_ANDROID SF_VULKAN_SM6 Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. Ray tracing shaders are enabled. Memory: Max Cache Size: -1 MB FDerivedDataBackendGraph: Pak pak cache file ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. Unable to find inner node Pak for hierarchy Hierarchy. FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node CompressedPak for hierarchy Hierarchy. ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1217 MiB) FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node EnterprisePak for hierarchy Hierarchy. Found Zen config default=/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Data InTree version at '/opt/unreal-engine/Engine/Binaries/Linux/zenserver' is '5.6.6-202504241957-linux-x86_64-release-f090a03' Installed version at '/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Install/zenserver' is '5.6.6-202504241957-linux-x86_64-release-f090a03' No current process using the data dir found, launching a new instance Launching executable '/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Install/zenserver', working dir '/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Install', data dir '/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "/home/reimoz/.config/Epic/UnrealEngine/Common/Zen/Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 8779 --child-id Zen_8779_Startup' Unreal Zen Storage Server HTTP service at [::1]:8658 status: OK!. Local ZenServer AutoLaunch initialization completed in 0.121 seconds ZenLocal: Using ZenServer HTTP service at http://[::1]:8658/ with namespace ue.ddc status: OK!. /home/reimoz/.config/Epic/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. /home/reimoz/.config/Epic/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=4877.18MBs, RandomWriteSpeed=609.32MBs. Assigned SpeedClass 'Local' Local: Using data cache path /home/reimoz/.config/Epic/UnrealEngine/Common/DerivedDataCache: DeleteOnly ZenShared: Disabled because Host is set to 'None' Unable to find inner node ZenShared for hierarchy Hierarchy. Shared: Disabled because no path is configured. Unable to find inner node Shared for hierarchy Hierarchy. Cloud: Disabled because Host is set to 'None' Unable to find inner node Cloud for hierarchy Hierarchy. Guid format shader working directory is 15 characters bigger than the processId version (../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/8779/). Cleaned the shader compiler working directory '../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/tmp/1E8B729C18104F1FACB993B26879A82E/'. UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled Using 8 local workers for shader compilation Compiling shader autogen file: ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/ShaderAutogen/VULKAN_SM6/AutogenShaderHeaders.ush Autogen file is unchanged, skipping write. Completed SDK detection: ExitCode = 0 Using FreeType 2.10.0 SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] FAssetRegistry took 0.0027 seconds to start up AssetDataGatherer spent 0.001s loading caches ../../../../../home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/CachedAssetRegistry_*.bin. EditorDomain is Disabled Deviceprofile LinuxArm64Editor not found. Deviceprofile LinuxArm64 not found. Selected Device Profile: [LinuxEditor] Active device profile: [0x6560cf34600][0x6560cf8a000 66] LinuxEditor Metadata set : deviceprofile="LinuxEditor" FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages Texture Encode Speed: FinalIfAvailable (editor). Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal Shared linear texture encoding: Disabled Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites, Support_FullSdk", Error="Android Studio is not installed correctly.") Turnkey Platform: Linux: (Status=Valid, Allowed_Sdk=v25_clang-18.1.0-rockylinux8, Current_Sdk=v25_clang-18.1.0-rockylinux8, Allowed_AutoSdk=v25_clang-18.1.0-rockylinux8, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") Turnkey Platform: LinuxArm64: (Status=Valid, Allowed_Sdk=v25_clang-18.1.0-rockylinux8, Current_Sdk=v25_clang-18.1.0-rockylinux8, Allowed_AutoSdk=v25_clang-18.1.0-rockylinux8, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") Running Turnkey device detection: ' -ScriptsForProject="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_1.log" -log="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_1.log" -project="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -Device=Linux@WEYLAND-YUTANI' Running Serialized UAT: [ /usr/bin/env -- "/opt/unreal-engine/Engine/Build/BatchFiles/RunUAT.sh" -ScriptsForProject="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_1.log" -log="/home/reimoz/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_1.log" -project="/home/reimoz/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -Device=Linux@WEYLAND-YUTANI -nocompile -nocompileuat ] Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to "ProxyLODMeshReduction" which doesn't exist. Using QuadricMeshReduction for automatic static mesh reduction Using SkeletalMeshReduction for automatic skeletal mesh reduction No automatic mesh merging module available No distributed automatic mesh merging module available No automatic mesh merging module available No distributed automatic mesh merging module available Completed device detection: Code = 0 Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] VirtualizationSystem name found in ini file: None FNullVirtualizationSystem mounted, virtualization will be disabled FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0 FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1 Linux SourceCodeAccessSettings: VisualStudioCode Border BreadcrumbButton Brushes.Title ColorPicker.ColorThemes Default Icons.Save Icons.Toolbar.Settings ListView SoftwareCursor_CardinalCross SoftwareCursor_Grab TableView.DarkRow TableView.Row TreeView FWorldPartitionClassDescRegistry::Initialize started... FWorldPartitionClassDescRegistry::Initialize took 1.762 ms XR: Instanced Stereo Rendering is Enabled XR: MultiViewport is Enabled XR: Mobile Multiview is Disabled Turnkey Device: Linux@WEYLAND-YUTANI: (Name=WEYLAND-YUTANI, Type=Computer, Status=Valid, Allowed=, Current=Arch Linux, Flags="Device_InstallSoftwareValid") UGameplayTagsManager::InitializeManager - 0.000 s Niagara Debugger Client Initialized | Session: DC51F9098C4749EE8000000000003900 | Instance: 1F9484643DCD4D6F8278425D095302C1 (WEYLAND-YUTANI-8779). MetaSound Page Target Initialized to 'Default' Registering Engine Module Parameter Interfaces... MetaSound Engine Initialized Work queue size set to 1024. Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. Unicast socket bound to '0.0.0.0:60403'. Added local interface '192.168.1.180' to multicast group '230.0.0.1:6666' Added local interface '192.168.122.1' to multicast group '230.0.0.1:6666' Added local interface '172.31.0.1' to multicast group '230.0.0.1:6666' Using asynchronous task graph for message deserialization. Initializing TcpMessaging bridge MakeRuntimeORTDml: DirectML: no RHI D3D12: no D3D12: no NPU: no Interface availability: GPU: no RDG: no NPU: no NNERuntimeORTDml can only cook! Initialize OnSessionChanged Initialize OnSessionChanged Initialize OnSessionChanged Initialize OnSessionChanged [RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... Revision control is disabled Cannot determine whether '/home/reimoz/.steampath' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory) Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error. Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error. Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png] Revision control is disabled UAndroidPermissionCallbackProxy::GetInstance No Audio Capture implementations found. Audio input will be silent. No Audio Capture implementations found. Audio input will be silent. OpenXR ignores max viewport resolution in editor to support full HMD resolutions. Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] Loaded 0 collections in 0.002424 seconds Scanning file cache for directory '/home/reimoz/Documents/Unreal Projects/MyProject2/Saved/Collections/' took 0.00s Scanning file cache for directory '/home/reimoz/Documents/Unreal Projects/MyProject2/Content/Developers/reimoz/Collections/' took 0.00s Scanning file cache for directory '/home/reimoz/Documents/Unreal Projects/MyProject2/Content/Collections/' took 0.00s 43167 objects as part of root set at end of initial load. CloseDisregardForGC: 0/0 objects in disregard for GC pool Initializing Engine... 0x00007fb2a4d4c7b6 Dladdr: 0.073790ms Open: 0.185391ms Search: 0.745830ms 0x00007fb2a4cf86d6 Dladdr: 0.004770ms Open: 0.007420ms Search: 0.464650ms 0x00007fb2a4d044d3 Dladdr: 0.004520ms Open: 0.006480ms Search: 0.656710ms 0x00007fb2a4d35395 Dladdr: 0.007520ms Open: 0.007000ms Search: 0.471010ms 0x00007fb2a4d1b840 Dladdr: 0.006430ms Open: 0.010870ms Search: 0.486750ms 0x00007fb3a219429e Dladdr: 0.691270ms Open: 0.256510ms Search: 1.629751ms 0x00007fb3a21800f9 Dladdr: 0.864270ms Open: 0.057450ms Search: 0.720580ms 0x00007fb399643dbf Dladdr: 0.384441ms Open: 0.274620ms Search: 1.284840ms 0x00007fb3996488a9 Dladdr: 0.133880ms Open: 0.021730ms Search: 0.377980ms 0x00007fb39a3b01e8 Dladdr: 0.112490ms Open: 0.007030ms Search: 1.445390ms 0x000000000023a54d Dladdr: 0.009410ms Open: 0.196270ms Search: 0.546970ms 0x00007fb39a3bbb30 Dladdr: 0.190871ms Open: 0.015380ms Search: 0.512610ms 0x000000000024cd32 Dladdr: 0.003200ms Open: 0.006880ms Search: 0.366110ms 0x00007fb3a53d9e59 Dladdr: 0.002840ms Open: 0.139560ms Search: 0.153900ms 0x00007fb3978366c0 Dladdr: 0.022600ms Open: 0.019250ms Search: 0.000720ms 0x00007fb3978367f8 Dladdr: 0.014450ms Open: 0.002330ms Search: 0.000130ms 0x0000000000239649 Dladdr: 0.002030ms Open: 0.004990ms Search: 0.109450ms FPlatformStackWalk::StackWalkAndDump - 0.015 s === Handled ensure: === Ensure condition failed: ((Result) >= 0) [File:./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp] [Line: 148] OpenXR call failed with result XR_ERROR_RUNTIME_FAILURE Stack: [Callstack] 0x00007fb2a4d4c7b7 libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*)::$_0::operator()(XrResult) const::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:148] [Callstack] 0x00007fb2a4cf86d7 libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:148] [Callstack] 0x00007fb2a4d044d4 libUnrealEditor-OpenXRHMD.so!FOpenXRHMD::FOpenXRHMD(FAutoRegister const&, XrInstance_T*, TRefCountPtr&, TArray >, TArray >, IARSystemSupport*, EOpenXRAPIVersion) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMD.cpp:1624] [Callstack] 0x00007fb2a4d35396 libUnrealEditor-OpenXRHMD.so!TSharedRef FSceneViewExtensions::NewExtension&, TArray >&, TArray >&, IARSystemSupport*&, EOpenXRAPIVersion&>(XrInstance_T*&&&, TRefCountPtr&&&, TArray >&&&, TArray >&&&, IARSystemSupport*&&&, EOpenXRAPIVersion&&&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h:306] [Callstack] 0x00007fb2a4d1b841 libUnrealEditor-OpenXRHMD.so!FOpenXRHMDModule::CreateTrackingSystem() [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMDModule.cpp:88] [Callstack] 0x00007fb3a219429f libUnrealEditor-Engine.so!UEngine::InitializeHMDDevice() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:4257] [Callstack] 0x00007fb3a21800fa libUnrealEditor-Engine.so!UEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:2148] [Callstack] 0x00007fb399643dc0 libUnrealEditor-UnrealEd.so!UEditorEngine::InitEditor(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:950] [Callstack] 0x00007fb3996488aa libUnrealEditor-UnrealEd.so!UEditorEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1311] [Callstack] 0x00007fb39a3b01e9 libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:93] [Callstack] 0x000000000023a54e UnrealEditor!FEngineLoop::Init() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4571] [Callstack] 0x00007fb39a3bbb31 libUnrealEditor-UnrealEd.so!EditorInit(IEngineLoop&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdGlobals.cpp:167] [Callstack] 0x000000000024cd33 UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:164] [Callstack] 0x00007fb3a53d9e5a libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323] [Callstack] 0x00007fb3978366c1 libc.so.6!UnknownFunction(0x276c0) [Callstack] 0x00007fb3978367f9 libc.so.6!__libc_start_main(+0x88) [Callstack] 0x000000000023964a UnrealEditor!_start [X :-1] SubmitErrorReport - 0.000 s SendNewReport - 0.018 s FDebug::EnsureFailed - 0.043 s 0x00007fb2a4d4c7f8 Dladdr: 0.055920ms Open: 0.013910ms Search: 0.030690ms 0x00007fb2a4cf86ef Dladdr: 0.003790ms Open: 0.005520ms Search: 0.033090ms 0x00007fb2a4d044d3 Dladdr: 0.003490ms Open: 0.005300ms Search: 0.035490ms 0x00007fb2a4d35395 Dladdr: 0.003000ms Open: 0.005020ms Search: 0.035780ms 0x00007fb2a4d1b840 Dladdr: 0.003100ms Open: 0.007500ms Search: 0.034980ms 0x00007fb3a219429e Dladdr: 0.505680ms Open: 0.035070ms Search: 0.068990ms 0x00007fb3a21800f9 Dladdr: 0.888210ms Open: 0.011110ms Search: 0.049830ms 0x00007fb399643dbf Dladdr: 0.194310ms Open: 0.015140ms Search: 0.052300ms 0x00007fb3996488a9 Dladdr: 0.101610ms Open: 0.007460ms Search: 0.040250ms 0x00007fb39a3b01e8 Dladdr: 0.126311ms Open: 0.008210ms Search: 0.051740ms 0x000000000023a54d Dladdr: 0.006000ms Open: 0.010060ms Search: 0.031370ms 0x00007fb39a3bbb30 Dladdr: 0.109290ms Open: 0.008190ms Search: 0.044670ms 0x000000000024cd32 Dladdr: 0.002360ms Open: 0.004600ms Search: 0.032540ms 0x00007fb3a53d9e59 Dladdr: 0.002060ms Open: 0.007170ms Search: 0.023940ms 0x00007fb3978366c0 Dladdr: 0.028020ms Open: 0.006050ms Search: 0.002410ms 0x00007fb3978367f8 Dladdr: 0.015100ms Open: 0.002460ms Search: 0.000140ms 0x0000000000239649 Dladdr: 0.001930ms Open: 0.004420ms Search: 0.029140ms FPlatformStackWalk::StackWalkAndDump - 0.003 s === Handled ensure: === Ensure condition failed: ((Result) >= 0) [File:./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp] [Line: 149] OpenXR call failed with result XR_ERROR_RUNTIME_FAILURE Stack: [Callstack] 0x00007fb2a4d4c7f9 libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*)::$_1::operator()(XrResult) const::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:149] [Callstack] 0x00007fb2a4cf86f0 libUnrealEditor-OpenXRHMD.so!FOpenXRAssetManager::FOpenXRAssetManager(XrInstance_T*, FOpenXRHMD*) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRAssetManager.cpp:149] [Callstack] 0x00007fb2a4d044d4 libUnrealEditor-OpenXRHMD.so!FOpenXRHMD::FOpenXRHMD(FAutoRegister const&, XrInstance_T*, TRefCountPtr&, TArray >, TArray >, IARSystemSupport*, EOpenXRAPIVersion) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMD.cpp:1624] [Callstack] 0x00007fb2a4d35396 libUnrealEditor-OpenXRHMD.so!TSharedRef FSceneViewExtensions::NewExtension&, TArray >&, TArray >&, IARSystemSupport*&, EOpenXRAPIVersion&>(XrInstance_T*&&&, TRefCountPtr&&&, TArray >&&&, TArray >&&&, IARSystemSupport*&&&, EOpenXRAPIVersion&&&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Engine/Public/SceneViewExtension.h:306] [Callstack] 0x00007fb2a4d1b841 libUnrealEditor-OpenXRHMD.so!FOpenXRHMDModule::CreateTrackingSystem() [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMDModule.cpp:88] [Callstack] 0x00007fb3a219429f libUnrealEditor-Engine.so!UEngine::InitializeHMDDevice() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:4257] [Callstack] 0x00007fb3a21800fa libUnrealEditor-Engine.so!UEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:2148] [Callstack] 0x00007fb399643dc0 libUnrealEditor-UnrealEd.so!UEditorEngine::InitEditor(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:950] [Callstack] 0x00007fb3996488aa libUnrealEditor-UnrealEd.so!UEditorEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/EditorEngine.cpp:1311] [Callstack] 0x00007fb39a3b01e9 libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Init(IEngineLoop*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdEngine.cpp:93] [Callstack] 0x000000000023a54e UnrealEditor!FEngineLoop::Init() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4571] [Callstack] 0x00007fb39a3bbb31 libUnrealEditor-UnrealEd.so!EditorInit(IEngineLoop&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdGlobals.cpp:167] [Callstack] 0x000000000024cd33 UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:164] [Callstack] 0x00007fb3a53d9e5a libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323] [Callstack] 0x00007fb3978366c1 libc.so.6!UnknownFunction(0x276c0) [Callstack] 0x00007fb3978367f9 libc.so.6!__libc_start_main(+0x88) [Callstack] 0x000000000023964a UnrealEditor!_start [X :-1] SubmitErrorReport - 0.000 s