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[CrashReportClient]
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bHideLogFilesOption=false
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bHideAllowToBeContactedOption=false
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bIsAllowedToCloseWithoutSending=true
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bIsAllowedToSendWithoutDetailedInfo=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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bAgreeToCrashUpload=false
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Generating report for minidump
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Application version 5.6.1.0
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... built from changelist 44394996
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OS version Linux 6.19.11-arch1-1 (network name: WEYLAND-YUTANI)
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Running 8 x86_64 processors (16 logical cores)
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Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"
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<SOURCE START>
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<SOURCE END>
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<CALLSTACK START>
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libUnrealEditor-Core.so!FDebug::CheckVerifyFailedImpl2(char const*, char const*, int, char16_t const*, ...) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/AssertionMacros.cpp:724]
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libUnrealEditor-OpenXRHMD.so!FOpenXRPath::FOpenXRPath(char const*) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRCore.cpp:24]
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libUnrealEditor-OpenXRInput.so!FOpenXRInputPlugin::FOpenXRInput::FOpenXRInput(IXRTrackingSystem*) [/mnt/horde/++UE5/Sync/Engine/Source/./../Plugins/Runtime/OpenXR/Source/OpenXRInput/Private/OpenXRInput.cpp:302]
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libUnrealEditor-OpenXRInput.so!FOpenXRInputPlugin::StartupModule() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/SharedPointerInternals.h:414]
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libUnrealEditor-Core.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Modules/ModuleManager.cpp:1023]
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libUnrealEditor-Projects.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32> > const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Projects/Private/ModuleDescriptor.cpp:756]
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libUnrealEditor-Projects.so!FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Projects/Private/PluginManager.cpp:2693]
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libUnrealEditor-Projects.so!FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Projects/Private/PluginManager.cpp:2832]
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UnrealEditor!FEngineLoop::Init() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4603]
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libUnrealEditor-UnrealEd.so!EditorInit(IEngineLoop&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdGlobals.cpp:167]
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UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:164]
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libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323]
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libc.so.6!UnknownFunction(0x276c0)
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libc.so.6!__libc_start_main(+0x88)
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UnrealEditor!_start [/opt/unreal-engine/Engine/Binaries/Linux/UnrealEditor:-1]
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<CALLSTACK END>
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0 loaded modules
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Report end!
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