using UnrealBuildTool; public class HandyMannEditorTarget : TargetRules { public HandyMannEditorTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.Latest; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Editor; ExtraModuleNames.Add("HandyMann"); } }