added new handtracking action

This commit is contained in:
mxssw 2025-04-27 15:52:16 +03:00
parent 73b6f91948
commit 89bb6e4b29
85 changed files with 47127 additions and 35297 deletions

View File

@ -0,0 +1,8 @@
{
"SourceFiles": [
"D:\\R. Samuel\\VR-tasks\\Wizard game\\Wizzard\\HandyMann\\Plugins\\OculusHandTools\\Source\\OculusHandPoseRecognition\\OculusHandPoseRecognition.Build.cs",
"D:\\R. Samuel\\VR-tasks\\Wizard game\\Wizzard\\HandyMann\\Plugins\\OculusHandTools\\Source\\OculusInteractable\\OculusInteractable.Build.cs",
"D:\\R. Samuel\\VR-tasks\\Wizard game\\Wizzard\\HandyMann\\Plugins\\OculusHandTools\\Source\\OculusUtils\\OculusUtils.Build.cs"
],
"EngineVersion": "5.5.4"
}

Binary file not shown.

View File

@ -0,0 +1 @@
D:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll

View File

@ -0,0 +1,98 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT

View File

@ -0,0 +1,98 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.Core.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Runtime/Core/Public/CoreSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.Cpp20.h"
#include "Runtime/Core/Public/CoreSharedPCH.h"

View File

@ -0,0 +1,58 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.cpp"
/I "."
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.Core.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.Core.RTTI.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Runtime/Core/Public/CoreSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.RTTI.Cpp20.h"
#include "Runtime/Core/Public/CoreSharedPCH.h"

View File

@ -0,0 +1,58 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.cpp"
/I "."
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.Core.RTTI.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,101 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT

View File

@ -0,0 +1,101 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.CoreUObject.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.Cpp20.h"
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"

View File

@ -0,0 +1,64 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.CoreUObject.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.CoreUObject.RTTI.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.RTTI.Cpp20.h"
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"

View File

@ -0,0 +1,64 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.CoreUObject.RTTI.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,290 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT

View File

@ -0,0 +1,292 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Project.ValApi.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_INTERNAL_API 1

View File

@ -0,0 +1,290 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.Engine.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h"
#include "Runtime/Engine/Public/EngineSharedPCH.h"

View File

@ -0,0 +1,345 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\OpenGLDrv\Public"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
/I "Runtime\MeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
/I "Runtime\StaticMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
/I "Runtime\SkeletalMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
/I "Runtime\Experimental\Voronoi\Public"
/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
/I "Runtime\SignalProcessing\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
/I "Runtime\AudioExtensions\Public"
/I "Runtime\AudioMixerCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
/I "Runtime\AudioMixer\Classes"
/I "Runtime\AudioMixer\Public"
/I "Developer\TargetPlatform\Public"
/I "Developer\TextureFormat\Public"
/I "Developer\DesktopPlatform\Public"
/I "Developer\DesktopPlatform\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
/I "Runtime\AudioLink\AudioLinkEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
/I "Runtime\AudioLink\AudioLinkCore\Public"
/I "Runtime\CookOnTheFly\Internal"
/I "Runtime\Networking\Public"
/I "Developer\TextureBuildUtilities\Public"
/I "Developer\Horde\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
/I "Runtime\ClothingSystemRuntimeInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
/I "Runtime\Experimental\Iris\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
/I "Runtime\MovieSceneCapture\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
/I "Runtime\Renderer\Public"
/I "Runtime\Renderer\Internal"
/I "..\Shaders\Public"
/I "..\Shaders\Shared"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
/I "Runtime\TypedElementFramework\Tests"
/I "Runtime\TypedElementFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
/I "Runtime\TypedElementRuntime\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
/I "Developer\AnimationDataController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
/I "Editor\AnimationBlueprintEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
/I "Editor\Kismet\Classes"
/I "Editor\Kismet\Public"
/I "Editor\Kismet\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
/I "Editor\Persona\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
/I "Editor\SkeletonEditor\Public"
/I "Developer\AnimationWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
/I "Developer\ToolWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
/I "Developer\ToolMenus\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
/I "Editor\AnimationEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
/I "Editor\AdvancedPreviewScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
/I "Editor\PropertyEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
/I "Editor\EditorConfig\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
/I "Editor\EditorFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
/I "Editor\EditorSubsystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
/I "Runtime\InteractiveToolsFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "Editor\AssetTagsEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
/I "Developer\CollectionManager\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
/I "Editor\ContentBrowser\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
/I "Developer\AssetTools\Public"
/I "Developer\AssetTools\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Developer\Merge\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
/I "Editor\ContentBrowserData\Public"
/I "Runtime\Projects\Public"
/I "Runtime\Projects\Internal"
/I "Developer\MeshUtilities\Public"
/I "Developer\MeshMergeUtilities\Public"
/I "Developer\MeshReductionInterface\Public"
/I "Runtime\RawMesh\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
/I "Developer\MaterialUtilities\Public"
/I "Editor\KismetCompiler\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
/I "Runtime\GameplayTasks\Classes"
/I "Runtime\GameplayTasks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
/I "Editor\ClassViewer\Public"
/I "Developer\DirectoryWatcher\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
/I "Editor\Documentation\Public"
/I "Editor\MainFrame\Public"
/I "Runtime\SandboxFile\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
/I "Developer\SourceControl\Public"
/I "Developer\UncontrolledChangelists\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
/I "Editor\UnrealEdMessages\Classes"
/I "Editor\UnrealEdMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
/I "Editor\BlueprintGraph\Classes"
/I "Editor\BlueprintGraph\Public"
/I "Runtime\Online\HTTP\Public"
/I "Runtime\Online\HTTP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
/I "Developer\FunctionalTesting\Classes"
/I "Developer\FunctionalTesting\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
/I "Developer\AutomationController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
/I "Runtime\AutomationTest\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
/I "Developer\Localization\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
/I "Editor\AudioEditor\Classes"
/I "Editor\AudioEditor\Public"
/I "ThirdParty\libSampleRate\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
/I "Editor\LevelEditor\Public"
/I "Editor\CommonMenuExtensions\Public"
/I "Developer\Settings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
/I "Editor\VREditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
/I "Editor\ViewportInteraction\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
/I "Runtime\HeadMountedDisplay\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
/I "Runtime\Landscape\Classes"
/I "Runtime\Landscape\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
/I "Editor\DetailCustomizations\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
/I "Editor\GraphEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
/I "Editor\StructViewer\Public"
/I "Runtime\NetworkFileSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
/I "Runtime\UMG\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
/I "Runtime\MovieScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
/I "Runtime\TimeManagement\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
/I "Runtime\UniversalObjectLocator\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
/I "Runtime\MovieSceneTracks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
/I "Runtime\Experimental\Animation\Constraints\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
/I "Runtime\PropertyPath\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
/I "Runtime\NavigationSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
/I "Runtime\Experimental\ChaosSolverEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
/I "Runtime\Experimental\Dataflow\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
/I "Runtime\Experimental\Dataflow\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT"
/I "Runtime\Experimental\Dataflow\Simulation\Public"
/I "Developer\MeshBuilder\Public"
/I "Runtime\MeshUtilitiesCommon\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT"
/I "Runtime\MaterialShaderQualitySettings\Classes"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT"
/I "Editor\ToolMenusEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT"
/I "Editor\StatusBar\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
/I "Runtime\Interchange\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
/I "Runtime\Interchange\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
/I "Developer\DeveloperToolSettings\Classes"
/I "Developer\DeveloperToolSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT"
/I "Editor\SubobjectDataInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT"
/I "Editor\SubobjectEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT"
/I "Developer\PhysicsUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
/I "Developer\WidgetRegistration\Public"
/I "Editor\ActorPickerMode\Public"
/I "Editor\SceneDepthPickerMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
/I "Editor\AnimationEditMode\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "ThirdParty\RapidJSON\1.1.0"
/external:I "ThirdParty\LibTiff\Source\Win64"
/external:I "ThirdParty\LibTiff\Source"
/external:I "ThirdParty\OpenGL"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.Engine.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.Engine.Project.ValApi.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Project.ValApi.Cpp20.h"
#include "Runtime/Engine/Public/EngineSharedPCH.h"

View File

@ -0,0 +1,345 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\OpenGLDrv\Public"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
/I "Runtime\MeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
/I "Runtime\StaticMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
/I "Runtime\SkeletalMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
/I "Runtime\Experimental\Voronoi\Public"
/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
/I "Runtime\SignalProcessing\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
/I "Runtime\AudioExtensions\Public"
/I "Runtime\AudioMixerCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
/I "Runtime\AudioMixer\Classes"
/I "Runtime\AudioMixer\Public"
/I "Developer\TargetPlatform\Public"
/I "Developer\TextureFormat\Public"
/I "Developer\DesktopPlatform\Public"
/I "Developer\DesktopPlatform\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
/I "Runtime\AudioLink\AudioLinkEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
/I "Runtime\AudioLink\AudioLinkCore\Public"
/I "Runtime\CookOnTheFly\Internal"
/I "Runtime\Networking\Public"
/I "Developer\TextureBuildUtilities\Public"
/I "Developer\Horde\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
/I "Runtime\ClothingSystemRuntimeInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
/I "Runtime\Experimental\Iris\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
/I "Runtime\MovieSceneCapture\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
/I "Runtime\Renderer\Public"
/I "Runtime\Renderer\Internal"
/I "..\Shaders\Public"
/I "..\Shaders\Shared"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
/I "Runtime\TypedElementFramework\Tests"
/I "Runtime\TypedElementFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
/I "Runtime\TypedElementRuntime\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
/I "Developer\AnimationDataController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
/I "Editor\AnimationBlueprintEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
/I "Editor\Kismet\Classes"
/I "Editor\Kismet\Public"
/I "Editor\Kismet\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
/I "Editor\Persona\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
/I "Editor\SkeletonEditor\Public"
/I "Developer\AnimationWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
/I "Developer\ToolWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
/I "Developer\ToolMenus\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
/I "Editor\AnimationEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
/I "Editor\AdvancedPreviewScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
/I "Editor\PropertyEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
/I "Editor\EditorConfig\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
/I "Editor\EditorFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
/I "Editor\EditorSubsystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
/I "Runtime\InteractiveToolsFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "Editor\AssetTagsEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
/I "Developer\CollectionManager\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
/I "Editor\ContentBrowser\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
/I "Developer\AssetTools\Public"
/I "Developer\AssetTools\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Developer\Merge\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
/I "Editor\ContentBrowserData\Public"
/I "Runtime\Projects\Public"
/I "Runtime\Projects\Internal"
/I "Developer\MeshUtilities\Public"
/I "Developer\MeshMergeUtilities\Public"
/I "Developer\MeshReductionInterface\Public"
/I "Runtime\RawMesh\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
/I "Developer\MaterialUtilities\Public"
/I "Editor\KismetCompiler\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
/I "Runtime\GameplayTasks\Classes"
/I "Runtime\GameplayTasks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
/I "Editor\ClassViewer\Public"
/I "Developer\DirectoryWatcher\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
/I "Editor\Documentation\Public"
/I "Editor\MainFrame\Public"
/I "Runtime\SandboxFile\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
/I "Developer\SourceControl\Public"
/I "Developer\UncontrolledChangelists\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
/I "Editor\UnrealEdMessages\Classes"
/I "Editor\UnrealEdMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
/I "Editor\BlueprintGraph\Classes"
/I "Editor\BlueprintGraph\Public"
/I "Runtime\Online\HTTP\Public"
/I "Runtime\Online\HTTP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
/I "Developer\FunctionalTesting\Classes"
/I "Developer\FunctionalTesting\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
/I "Developer\AutomationController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
/I "Runtime\AutomationTest\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
/I "Developer\Localization\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
/I "Editor\AudioEditor\Classes"
/I "Editor\AudioEditor\Public"
/I "ThirdParty\libSampleRate\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
/I "Editor\LevelEditor\Public"
/I "Editor\CommonMenuExtensions\Public"
/I "Developer\Settings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
/I "Editor\VREditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
/I "Editor\ViewportInteraction\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
/I "Runtime\HeadMountedDisplay\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
/I "Runtime\Landscape\Classes"
/I "Runtime\Landscape\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
/I "Editor\DetailCustomizations\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
/I "Editor\GraphEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
/I "Editor\StructViewer\Public"
/I "Runtime\NetworkFileSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
/I "Runtime\UMG\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
/I "Runtime\MovieScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
/I "Runtime\TimeManagement\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
/I "Runtime\UniversalObjectLocator\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
/I "Runtime\MovieSceneTracks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
/I "Runtime\Experimental\Animation\Constraints\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
/I "Runtime\PropertyPath\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
/I "Runtime\NavigationSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
/I "Runtime\Experimental\ChaosSolverEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
/I "Runtime\Experimental\Dataflow\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
/I "Runtime\Experimental\Dataflow\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT"
/I "Runtime\Experimental\Dataflow\Simulation\Public"
/I "Developer\MeshBuilder\Public"
/I "Runtime\MeshUtilitiesCommon\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT"
/I "Runtime\MaterialShaderQualitySettings\Classes"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT"
/I "Editor\ToolMenusEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT"
/I "Editor\StatusBar\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
/I "Runtime\Interchange\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
/I "Runtime\Interchange\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
/I "Developer\DeveloperToolSettings\Classes"
/I "Developer\DeveloperToolSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT"
/I "Editor\SubobjectDataInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT"
/I "Editor\SubobjectEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT"
/I "Developer\PhysicsUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
/I "Developer\WidgetRegistration\Public"
/I "Editor\ActorPickerMode\Public"
/I "Editor\SceneDepthPickerMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
/I "Editor\AnimationEditMode\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "ThirdParty\RapidJSON\1.1.0"
/external:I "ThirdParty\LibTiff\Source\Win64"
/external:I "ThirdParty\LibTiff\Source"
/external:I "ThirdParty\OpenGL"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.Engine.Project.ValApi.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.Engine.RTTI.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.RTTI.Cpp20.h"
#include "Runtime/Engine/Public/EngineSharedPCH.h"

View File

@ -0,0 +1,345 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.RTTI.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\OpenGLDrv\Public"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
/I "Runtime\MeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
/I "Runtime\StaticMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
/I "Runtime\SkeletalMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
/I "Runtime\Experimental\Voronoi\Public"
/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
/I "Runtime\SignalProcessing\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
/I "Runtime\AudioExtensions\Public"
/I "Runtime\AudioMixerCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
/I "Runtime\AudioMixer\Classes"
/I "Runtime\AudioMixer\Public"
/I "Developer\TargetPlatform\Public"
/I "Developer\TextureFormat\Public"
/I "Developer\DesktopPlatform\Public"
/I "Developer\DesktopPlatform\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
/I "Runtime\AudioLink\AudioLinkEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
/I "Runtime\AudioLink\AudioLinkCore\Public"
/I "Runtime\CookOnTheFly\Internal"
/I "Runtime\Networking\Public"
/I "Developer\TextureBuildUtilities\Public"
/I "Developer\Horde\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
/I "Runtime\ClothingSystemRuntimeInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
/I "Runtime\Experimental\Iris\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
/I "Runtime\MovieSceneCapture\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
/I "Runtime\Renderer\Public"
/I "Runtime\Renderer\Internal"
/I "..\Shaders\Public"
/I "..\Shaders\Shared"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
/I "Runtime\TypedElementFramework\Tests"
/I "Runtime\TypedElementFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
/I "Runtime\TypedElementRuntime\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
/I "Developer\AnimationDataController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
/I "Editor\AnimationBlueprintEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
/I "Editor\Kismet\Classes"
/I "Editor\Kismet\Public"
/I "Editor\Kismet\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
/I "Editor\Persona\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
/I "Editor\SkeletonEditor\Public"
/I "Developer\AnimationWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
/I "Developer\ToolWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
/I "Developer\ToolMenus\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
/I "Editor\AnimationEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
/I "Editor\AdvancedPreviewScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
/I "Editor\PropertyEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
/I "Editor\EditorConfig\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
/I "Editor\EditorFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
/I "Editor\EditorSubsystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
/I "Runtime\InteractiveToolsFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "Editor\AssetTagsEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
/I "Developer\CollectionManager\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
/I "Editor\ContentBrowser\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
/I "Developer\AssetTools\Public"
/I "Developer\AssetTools\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Developer\Merge\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
/I "Editor\ContentBrowserData\Public"
/I "Runtime\Projects\Public"
/I "Runtime\Projects\Internal"
/I "Developer\MeshUtilities\Public"
/I "Developer\MeshMergeUtilities\Public"
/I "Developer\MeshReductionInterface\Public"
/I "Runtime\RawMesh\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
/I "Developer\MaterialUtilities\Public"
/I "Editor\KismetCompiler\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
/I "Runtime\GameplayTasks\Classes"
/I "Runtime\GameplayTasks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
/I "Editor\ClassViewer\Public"
/I "Developer\DirectoryWatcher\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
/I "Editor\Documentation\Public"
/I "Editor\MainFrame\Public"
/I "Runtime\SandboxFile\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
/I "Developer\SourceControl\Public"
/I "Developer\UncontrolledChangelists\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
/I "Editor\UnrealEdMessages\Classes"
/I "Editor\UnrealEdMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
/I "Editor\BlueprintGraph\Classes"
/I "Editor\BlueprintGraph\Public"
/I "Runtime\Online\HTTP\Public"
/I "Runtime\Online\HTTP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
/I "Developer\FunctionalTesting\Classes"
/I "Developer\FunctionalTesting\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
/I "Developer\AutomationController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
/I "Runtime\AutomationTest\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
/I "Developer\Localization\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
/I "Editor\AudioEditor\Classes"
/I "Editor\AudioEditor\Public"
/I "ThirdParty\libSampleRate\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
/I "Editor\LevelEditor\Public"
/I "Editor\CommonMenuExtensions\Public"
/I "Developer\Settings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
/I "Editor\VREditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
/I "Editor\ViewportInteraction\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
/I "Runtime\HeadMountedDisplay\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
/I "Runtime\Landscape\Classes"
/I "Runtime\Landscape\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
/I "Editor\DetailCustomizations\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
/I "Editor\GraphEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
/I "Editor\StructViewer\Public"
/I "Runtime\NetworkFileSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
/I "Runtime\UMG\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
/I "Runtime\MovieScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
/I "Runtime\TimeManagement\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
/I "Runtime\UniversalObjectLocator\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
/I "Runtime\MovieSceneTracks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
/I "Runtime\Experimental\Animation\Constraints\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
/I "Runtime\PropertyPath\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
/I "Runtime\NavigationSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
/I "Runtime\Experimental\ChaosSolverEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
/I "Runtime\Experimental\Dataflow\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
/I "Runtime\Experimental\Dataflow\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT"
/I "Runtime\Experimental\Dataflow\Simulation\Public"
/I "Developer\MeshBuilder\Public"
/I "Runtime\MeshUtilitiesCommon\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT"
/I "Runtime\MaterialShaderQualitySettings\Classes"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT"
/I "Editor\ToolMenusEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT"
/I "Editor\StatusBar\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
/I "Runtime\Interchange\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
/I "Runtime\Interchange\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
/I "Developer\DeveloperToolSettings\Classes"
/I "Developer\DeveloperToolSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT"
/I "Editor\SubobjectDataInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT"
/I "Editor\SubobjectEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT"
/I "Developer\PhysicsUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
/I "Developer\WidgetRegistration\Public"
/I "Editor\ActorPickerMode\Public"
/I "Editor\SceneDepthPickerMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
/I "Editor\AnimationEditMode\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "ThirdParty\RapidJSON\1.1.0"
/external:I "ThirdParty\LibTiff\Source\Win64"
/external:I "ThirdParty\LibTiff\Source"
/external:I "ThirdParty\OpenGL"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.Engine.RTTI.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.RTTI.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.RTTI.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.RTTI.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.RTTI.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,121 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Slate.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define SLATE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define IMAGECORE_API DLLIMPORT

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.Slate.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Runtime/Slate/Public/SlateSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedDefinitions.Slate.Cpp20.h"
#include "Runtime/Slate/Public/SlateSharedPCH.h"

View File

@ -0,0 +1,82 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\SharedPCH.Slate.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "Runtime\ImageWrapper\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "ThirdParty\RapidJSON\1.1.0"
/external:I "ThirdParty\LibTiff\Source\Win64"
/external:I "ThirdParty\LibTiff\Source"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.Slate.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\SharedPCH.Slate.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\SharedPCH.Slate.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\SharedPCH.Slate.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\SharedPCH.Slate.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,290 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT

View File

@ -0,0 +1,292 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Project.ValApi.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_INTERNAL_API 1

View File

@ -0,0 +1,290 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.RTTI.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_NEW_GPU_PROFILER 0
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define UE_CONTENTBROWSER_NEW_STYLE 0
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.UnrealEd.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

View File

@ -0,0 +1,345 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\OpenGLDrv\Public"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
/I "Runtime\MeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
/I "Runtime\StaticMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
/I "Runtime\SkeletalMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
/I "Runtime\Experimental\Voronoi\Public"
/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
/I "Runtime\SignalProcessing\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
/I "Runtime\AudioExtensions\Public"
/I "Runtime\AudioMixerCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
/I "Runtime\AudioMixer\Classes"
/I "Runtime\AudioMixer\Public"
/I "Developer\TargetPlatform\Public"
/I "Developer\TextureFormat\Public"
/I "Developer\DesktopPlatform\Public"
/I "Developer\DesktopPlatform\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
/I "Runtime\AudioLink\AudioLinkEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
/I "Runtime\AudioLink\AudioLinkCore\Public"
/I "Runtime\CookOnTheFly\Internal"
/I "Runtime\Networking\Public"
/I "Developer\TextureBuildUtilities\Public"
/I "Developer\Horde\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
/I "Runtime\ClothingSystemRuntimeInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
/I "Runtime\Experimental\Iris\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
/I "Runtime\MovieSceneCapture\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
/I "Runtime\Renderer\Public"
/I "Runtime\Renderer\Internal"
/I "..\Shaders\Public"
/I "..\Shaders\Shared"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
/I "Runtime\TypedElementFramework\Tests"
/I "Runtime\TypedElementFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
/I "Runtime\TypedElementRuntime\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
/I "Developer\AnimationDataController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
/I "Editor\AnimationBlueprintEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
/I "Editor\Kismet\Classes"
/I "Editor\Kismet\Public"
/I "Editor\Kismet\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
/I "Editor\Persona\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
/I "Editor\SkeletonEditor\Public"
/I "Developer\AnimationWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
/I "Developer\ToolWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
/I "Developer\ToolMenus\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
/I "Editor\AnimationEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
/I "Editor\AdvancedPreviewScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
/I "Editor\PropertyEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
/I "Editor\EditorConfig\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
/I "Editor\EditorFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
/I "Editor\EditorSubsystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
/I "Runtime\InteractiveToolsFramework\Public"
/I "Editor\ActorPickerMode\Public"
/I "Editor\SceneDepthPickerMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
/I "Editor\AnimationEditMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
/I "Runtime\Interchange\Core\Public"
/I "Developer\DirectoryWatcher\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
/I "Editor\Documentation\Public"
/I "Editor\MainFrame\Public"
/I "Runtime\Projects\Public"
/I "Runtime\Projects\Internal"
/I "Runtime\SandboxFile\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
/I "Developer\SourceControl\Public"
/I "Developer\UncontrolledChangelists\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
/I "Editor\UnrealEdMessages\Classes"
/I "Editor\UnrealEdMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
/I "Editor\BlueprintGraph\Classes"
/I "Editor\BlueprintGraph\Public"
/I "Runtime\Online\HTTP\Public"
/I "Runtime\Online\HTTP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
/I "Developer\FunctionalTesting\Classes"
/I "Developer\FunctionalTesting\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
/I "Developer\AutomationController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
/I "Runtime\AutomationTest\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
/I "Developer\Localization\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
/I "Editor\AudioEditor\Classes"
/I "Editor\AudioEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
/I "Editor\LevelEditor\Public"
/I "Editor\CommonMenuExtensions\Public"
/I "Developer\Settings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
/I "Editor\VREditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
/I "Editor\ViewportInteraction\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
/I "Runtime\HeadMountedDisplay\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
/I "Runtime\Landscape\Classes"
/I "Runtime\Landscape\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
/I "Editor\DetailCustomizations\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
/I "Editor\ClassViewer\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
/I "Editor\GraphEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
/I "Editor\StructViewer\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
/I "Editor\ContentBrowser\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
/I "Developer\AssetTools\Public"
/I "Developer\AssetTools\Internal"
/I "Developer\Merge\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
/I "Developer\CollectionManager\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
/I "Editor\ContentBrowserData\Public"
/I "ThirdParty\libSampleRate\Public"
/I "Runtime\NetworkFileSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
/I "Runtime\UMG\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
/I "Runtime\MovieScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
/I "Runtime\TimeManagement\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
/I "Runtime\UniversalObjectLocator\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
/I "Runtime\MovieSceneTracks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
/I "Runtime\Experimental\Animation\Constraints\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
/I "Runtime\PropertyPath\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
/I "Runtime\NavigationSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
/I "Runtime\Experimental\ChaosSolverEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
/I "Runtime\Experimental\Dataflow\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
/I "Runtime\Experimental\Dataflow\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT"
/I "Runtime\Experimental\Dataflow\Simulation\Public"
/I "Developer\MeshBuilder\Public"
/I "Runtime\MeshUtilitiesCommon\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT"
/I "Runtime\MaterialShaderQualitySettings\Classes"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT"
/I "Editor\ToolMenusEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT"
/I "Editor\StatusBar\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
/I "Runtime\Interchange\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
/I "Developer\DeveloperToolSettings\Classes"
/I "Developer\DeveloperToolSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT"
/I "Editor\SubobjectDataInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT"
/I "Editor\SubobjectEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT"
/I "Developer\PhysicsUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
/I "Developer\WidgetRegistration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
/I "Runtime\GameplayTasks\Classes"
/I "Runtime\GameplayTasks\Public"
/I "Editor\AssetTagsEditor\Public"
/I "Developer\MeshUtilities\Public"
/I "Developer\MeshMergeUtilities\Public"
/I "Developer\MeshReductionInterface\Public"
/I "Runtime\RawMesh\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
/I "Developer\MaterialUtilities\Public"
/I "Editor\KismetCompiler\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "ThirdParty\RapidJSON\1.1.0"
/external:I "ThirdParty\LibTiff\Source\Win64"
/external:I "ThirdParty\LibTiff\Source"
/external:I "ThirdParty\OpenGL"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.UnrealEd.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

View File

@ -0,0 +1,345 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\OpenGLDrv\Public"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
/I "Runtime\MeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
/I "Runtime\StaticMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
/I "Runtime\SkeletalMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
/I "Runtime\Experimental\Voronoi\Public"
/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
/I "Runtime\SignalProcessing\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
/I "Runtime\AudioExtensions\Public"
/I "Runtime\AudioMixerCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
/I "Runtime\AudioMixer\Classes"
/I "Runtime\AudioMixer\Public"
/I "Developer\TargetPlatform\Public"
/I "Developer\TextureFormat\Public"
/I "Developer\DesktopPlatform\Public"
/I "Developer\DesktopPlatform\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
/I "Runtime\AudioLink\AudioLinkEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
/I "Runtime\AudioLink\AudioLinkCore\Public"
/I "Runtime\CookOnTheFly\Internal"
/I "Runtime\Networking\Public"
/I "Developer\TextureBuildUtilities\Public"
/I "Developer\Horde\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
/I "Runtime\ClothingSystemRuntimeInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
/I "Runtime\Experimental\Iris\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
/I "Runtime\MovieSceneCapture\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
/I "Runtime\Renderer\Public"
/I "Runtime\Renderer\Internal"
/I "..\Shaders\Public"
/I "..\Shaders\Shared"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
/I "Runtime\TypedElementFramework\Tests"
/I "Runtime\TypedElementFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
/I "Runtime\TypedElementRuntime\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
/I "Developer\AnimationDataController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
/I "Editor\AnimationBlueprintEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
/I "Editor\Kismet\Classes"
/I "Editor\Kismet\Public"
/I "Editor\Kismet\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
/I "Editor\Persona\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
/I "Editor\SkeletonEditor\Public"
/I "Developer\AnimationWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
/I "Developer\ToolWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
/I "Developer\ToolMenus\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
/I "Editor\AnimationEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
/I "Editor\AdvancedPreviewScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
/I "Editor\PropertyEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
/I "Editor\EditorConfig\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
/I "Editor\EditorFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
/I "Editor\EditorSubsystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
/I "Runtime\InteractiveToolsFramework\Public"
/I "Editor\ActorPickerMode\Public"
/I "Editor\SceneDepthPickerMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
/I "Editor\AnimationEditMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
/I "Runtime\Interchange\Core\Public"
/I "Developer\DirectoryWatcher\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
/I "Editor\Documentation\Public"
/I "Editor\MainFrame\Public"
/I "Runtime\Projects\Public"
/I "Runtime\Projects\Internal"
/I "Runtime\SandboxFile\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
/I "Developer\SourceControl\Public"
/I "Developer\UncontrolledChangelists\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
/I "Editor\UnrealEdMessages\Classes"
/I "Editor\UnrealEdMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
/I "Editor\BlueprintGraph\Classes"
/I "Editor\BlueprintGraph\Public"
/I "Runtime\Online\HTTP\Public"
/I "Runtime\Online\HTTP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
/I "Developer\FunctionalTesting\Classes"
/I "Developer\FunctionalTesting\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
/I "Developer\AutomationController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
/I "Runtime\AutomationTest\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
/I "Developer\Localization\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
/I "Editor\AudioEditor\Classes"
/I "Editor\AudioEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
/I "Editor\LevelEditor\Public"
/I "Editor\CommonMenuExtensions\Public"
/I "Developer\Settings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
/I "Editor\VREditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
/I "Editor\ViewportInteraction\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
/I "Runtime\HeadMountedDisplay\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
/I "Runtime\Landscape\Classes"
/I "Runtime\Landscape\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
/I "Editor\DetailCustomizations\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
/I "Editor\ClassViewer\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
/I "Editor\GraphEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
/I "Editor\StructViewer\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
/I "Editor\ContentBrowser\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
/I "Developer\AssetTools\Public"
/I "Developer\AssetTools\Internal"
/I "Developer\Merge\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
/I "Developer\CollectionManager\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
/I "Editor\ContentBrowserData\Public"
/I "ThirdParty\libSampleRate\Public"
/I "Runtime\NetworkFileSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
/I "Runtime\UMG\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
/I "Runtime\MovieScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
/I "Runtime\TimeManagement\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
/I "Runtime\UniversalObjectLocator\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
/I "Runtime\MovieSceneTracks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
/I "Runtime\Experimental\Animation\Constraints\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
/I "Runtime\PropertyPath\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
/I "Runtime\NavigationSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
/I "Runtime\Experimental\ChaosSolverEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
/I "Runtime\Experimental\Dataflow\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
/I "Runtime\Experimental\Dataflow\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT"
/I "Runtime\Experimental\Dataflow\Simulation\Public"
/I "Developer\MeshBuilder\Public"
/I "Runtime\MeshUtilitiesCommon\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT"
/I "Runtime\MaterialShaderQualitySettings\Classes"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT"
/I "Editor\ToolMenusEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT"
/I "Editor\StatusBar\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
/I "Runtime\Interchange\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
/I "Developer\DeveloperToolSettings\Classes"
/I "Developer\DeveloperToolSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT"
/I "Editor\SubobjectDataInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT"
/I "Editor\SubobjectEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT"
/I "Developer\PhysicsUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
/I "Developer\WidgetRegistration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
/I "Runtime\GameplayTasks\Classes"
/I "Runtime\GameplayTasks\Public"
/I "Editor\AssetTagsEditor\Public"
/I "Developer\MeshUtilities\Public"
/I "Developer\MeshMergeUtilities\Public"
/I "Developer\MeshReductionInterface\Public"
/I "Runtime\RawMesh\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
/I "Developer\MaterialUtilities\Public"
/I "Editor\KismetCompiler\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "ThirdParty\RapidJSON\1.1.0"
/external:I "ThirdParty\LibTiff\Source\Win64"
/external:I "ThirdParty\LibTiff\Source"
/external:I "ThirdParty\OpenGL"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,2 @@
// Compiler: 14.38.33135
#include "SharedPCH.UnrealEd.RTTI.Cpp20.h"

View File

@ -0,0 +1,3 @@
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.RTTI.Cpp20.h"
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"

View File

@ -0,0 +1,345 @@
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.RTTI.Cpp20.cpp"
/I "."
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
/I "Programs\UnrealLightmass\Public"
/I "Editor\UnrealEd\Classes"
/I "Editor\UnrealEd\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
/I "Editor\AssetDefinition\Public"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
/I "Runtime\AssetRegistry\Public"
/I "Runtime\AssetRegistry\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
/I "Runtime\Net\Core\Classes"
/I "Runtime\Net\Core\Public"
/I "Runtime\Net\Common\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
/I "Runtime\ImageCore\Public"
/I "Runtime\Json\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
/I "Runtime\JsonUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
/I "Runtime\SlateCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
/I "Runtime\DeveloperSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
/I "Runtime\InputCore\Classes"
/I "Runtime\InputCore\Public"
/I "Runtime\ApplicationCore\Public"
/I "Runtime\RHI\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
/I "Runtime\Slate\Public"
/I "Runtime\ImageWrapper\Public"
/I "Runtime\Messaging\Public"
/I "Runtime\MessagingCommon\Public"
/I "Runtime\RenderCore\Public"
/I "Runtime\RenderCore\Internal"
/I "Runtime\OpenGLDrv\Public"
/I "Runtime\Analytics\AnalyticsET\Public"
/I "Runtime\Analytics\Analytics\Public"
/I "Runtime\Sockets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
/I "Runtime\EngineMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
/I "Runtime\AudioPlatformConfiguration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
/I "Runtime\MeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
/I "Runtime\StaticMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
/I "Runtime\SkeletalMeshDescription\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
/I "Runtime\AnimationCore\Public"
/I "Runtime\PakFile\Public"
/I "Runtime\PakFile\Internal"
/I "Runtime\RSA\Public"
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
/I "Runtime\PhysicsCore\Public"
/I "Runtime\Experimental\ChaosCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
/I "Runtime\Experimental\Chaos\Public"
/I "Runtime\Experimental\Voronoi\Public"
/I "Runtime\GeometryCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
/I "Runtime\SignalProcessing\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
/I "Runtime\AudioExtensions\Public"
/I "Runtime\AudioMixerCore\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
/I "Runtime\AudioMixer\Classes"
/I "Runtime\AudioMixer\Public"
/I "Developer\TargetPlatform\Public"
/I "Developer\TextureFormat\Public"
/I "Developer\DesktopPlatform\Public"
/I "Developer\DesktopPlatform\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
/I "Runtime\AudioLink\AudioLinkEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
/I "Runtime\AudioLink\AudioLinkCore\Public"
/I "Runtime\CookOnTheFly\Internal"
/I "Runtime\Networking\Public"
/I "Developer\TextureBuildUtilities\Public"
/I "Developer\Horde\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
/I "Runtime\ClothingSystemRuntimeInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
/I "Runtime\Experimental\Iris\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
/I "Runtime\MovieSceneCapture\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
/I "Runtime\Renderer\Public"
/I "Runtime\Renderer\Internal"
/I "..\Shaders\Public"
/I "..\Shaders\Shared"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
/I "Runtime\TypedElementFramework\Tests"
/I "Runtime\TypedElementFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
/I "Runtime\TypedElementRuntime\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
/I "Developer\AnimationDataController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
/I "Editor\AnimationBlueprintEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
/I "Editor\Kismet\Classes"
/I "Editor\Kismet\Public"
/I "Editor\Kismet\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
/I "Editor\Persona\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
/I "Editor\SkeletonEditor\Public"
/I "Developer\AnimationWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
/I "Developer\ToolWidgets\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
/I "Developer\ToolMenus\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
/I "Editor\AnimationEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
/I "Editor\AdvancedPreviewScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
/I "Editor\PropertyEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
/I "Editor\EditorConfig\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
/I "Editor\EditorFramework\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
/I "Editor\EditorSubsystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
/I "Runtime\InteractiveToolsFramework\Public"
/I "Editor\ActorPickerMode\Public"
/I "Editor\SceneDepthPickerMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
/I "Editor\AnimationEditMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
/I "Runtime\Interchange\Core\Public"
/I "Developer\DirectoryWatcher\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
/I "Editor\Documentation\Public"
/I "Editor\MainFrame\Public"
/I "Runtime\Projects\Public"
/I "Runtime\Projects\Internal"
/I "Runtime\SandboxFile\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
/I "Developer\SourceControl\Public"
/I "Developer\UncontrolledChangelists\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
/I "Editor\UnrealEdMessages\Classes"
/I "Editor\UnrealEdMessages\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
/I "Editor\BlueprintGraph\Classes"
/I "Editor\BlueprintGraph\Public"
/I "Runtime\Online\HTTP\Public"
/I "Runtime\Online\HTTP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
/I "Developer\FunctionalTesting\Classes"
/I "Developer\FunctionalTesting\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
/I "Developer\AutomationController\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
/I "Runtime\AutomationTest\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
/I "Developer\Localization\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
/I "Editor\AudioEditor\Classes"
/I "Editor\AudioEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
/I "Editor\LevelEditor\Public"
/I "Editor\CommonMenuExtensions\Public"
/I "Developer\Settings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
/I "Editor\VREditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
/I "Editor\ViewportInteraction\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
/I "Runtime\HeadMountedDisplay\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
/I "Runtime\Landscape\Classes"
/I "Runtime\Landscape\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
/I "Editor\DetailCustomizations\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
/I "Editor\ClassViewer\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
/I "Editor\GraphEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
/I "Editor\StructViewer\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
/I "Editor\ContentBrowser\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
/I "Developer\AssetTools\Public"
/I "Developer\AssetTools\Internal"
/I "Developer\Merge\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
/I "Developer\CollectionManager\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
/I "Editor\ContentBrowserData\Public"
/I "ThirdParty\libSampleRate\Public"
/I "Runtime\NetworkFileSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
/I "Runtime\UMG\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
/I "Runtime\MovieScene\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
/I "Runtime\TimeManagement\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
/I "Runtime\UniversalObjectLocator\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
/I "Runtime\MovieSceneTracks\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
/I "Runtime\Experimental\Animation\Constraints\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
/I "Runtime\PropertyPath\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
/I "Runtime\NavigationSystem\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
/I "Runtime\Experimental\ChaosSolverEngine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
/I "Runtime\Experimental\Dataflow\Core\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
/I "Runtime\Experimental\Dataflow\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT"
/I "Runtime\Experimental\Dataflow\Simulation\Public"
/I "Developer\MeshBuilder\Public"
/I "Runtime\MeshUtilitiesCommon\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT"
/I "Runtime\MaterialShaderQualitySettings\Classes"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT"
/I "Editor\ToolMenusEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT"
/I "Editor\StatusBar\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
/I "Runtime\Interchange\Engine\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
/I "Developer\DeveloperToolSettings\Classes"
/I "Developer\DeveloperToolSettings\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT"
/I "Editor\SubobjectDataInterface\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT"
/I "Editor\SubobjectEditor\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT"
/I "Developer\PhysicsUtilities\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
/I "Developer\WidgetRegistration\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
/I "Runtime\GameplayTasks\Classes"
/I "Runtime\GameplayTasks\Public"
/I "Editor\AssetTagsEditor\Public"
/I "Developer\MeshUtilities\Public"
/I "Developer\MeshMergeUtilities\Public"
/I "Developer\MeshReductionInterface\Public"
/I "Runtime\RawMesh\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
/I "Developer\MaterialUtilities\Public"
/I "Editor\KismetCompiler\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "ThirdParty\RapidJSON\1.1.0"
/external:I "ThirdParty\LibTiff\Source\Win64"
/external:I "ThirdParty\LibTiff\Source"
/external:I "ThirdParty\OpenGL"
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/Yc"SharedPCH.UnrealEd.RTTI.Cpp20.h"
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.RTTI.Cpp20.h.pch"
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.RTTI.Cpp20.h.obj"
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.RTTI.Cpp20.h.sarif"
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.RTTI.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4668
/wd4244
/wd4838
/TP
/GR
/W4
/std:c++20
/Zc:preprocessor
/wd5054

View File

@ -0,0 +1,12 @@
using UnrealBuildTool;
public class HandyMann : ModuleRules
{
public HandyMann(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Core");
}
}

View File

@ -0,0 +1,12 @@
using UnrealBuildTool;
public class HandyMannTarget : TargetRules
{
public HandyMannTarget(TargetInfo Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
Type = TargetType.Game;
ExtraModuleNames.Add("HandyMann");
}
}

View File

@ -0,0 +1,4 @@
#include "CoreTypes.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, HandyMann, "HandyMann");

View File

@ -0,0 +1,12 @@
using UnrealBuildTool;
public class HandyMannClientTarget : TargetRules
{
public HandyMannClientTarget(TargetInfo Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
Type = TargetType.Client;
ExtraModuleNames.Add("HandyMann");
}
}

View File

@ -0,0 +1,12 @@
using UnrealBuildTool;
public class HandyMannEditorTarget : TargetRules
{
public HandyMannEditorTarget(TargetInfo Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
Type = TargetType.Editor;
ExtraModuleNames.Add("HandyMann");
}
}

View File

@ -0,0 +1,12 @@
using UnrealBuildTool;
public class HandyMannServerTarget : TargetRules
{
public HandyMannServerTarget(TargetInfo Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
Type = TargetType.Server;
ExtraModuleNames.Add("HandyMann");
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 30 KiB

View File

@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,287 @@
Log file open, 04/27/25 15:09:29
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=26396)
LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: HandyMann
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Display Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5737] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 3900X 12-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\HandyMann.uproject"""
LogCsvProfiler: Display: Metadata set : loginid="0263ee444c1e3b1c1bf18c9ea6cc2ba4"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.638568
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-45E4D1C24E3B59E7C57AB18DAB8FA401
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Binaries/Win64/*.target
LogConfig: Display: Loading IOS ini files took 0.08 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogAssetRegistry: Display: Asset registry cache read as 37.1 MiB from ../../../../../../R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Linux ini files took 0.29 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.28 seconds
LogConfig: Display: Loading Mac ini files took 0.30 seconds
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Binaries/Win64/*.target
LogConfig: Display: Loading VisionOS ini files took 0.29 seconds
LogConfig: Display: Loading Unix ini files took 0.30 seconds
LogConfig: Display: Loading Windows ini files took 0.30 seconds
LogConfig: Display: Loading TVOS ini files took 0.30 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.32 seconds
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin OculusXR
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin OpenXR
LogPluginManager: Mounting Engine plugin OpenXRHandTracking
LogPluginManager: Mounting Engine plugin OpenXREyeTracker
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Project plugin OculusHandTools
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Warning: Incompatible or missing module: OculusHandPoseRecognition
LogInit: Warning: Incompatible or missing module: OculusInteractable
LogInit: Warning: Incompatible or missing module: OculusUtils
LogCore: Engine exit requested (reason: EngineExit() was called)
LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: )...
LogAudio: Display: Audio Device Manager Shutdown
LogExit: Preparing to exit.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogXGEController: Cleaning working directory: C:/Users/rannosam/AppData/Local/Temp/UnrealXGEWorkingDir/
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogPakFile: Destroying PakPlatformFile
LogExit: Exiting.
Log file closed, 04/27/25 15:09:57

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -132,6 +132,8 @@
"D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Content/Arena_source/sink_floor.uasset", "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Content/Arena_source/sink_floor.uasset",
"D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Content/Arena_source/sink_wall.uasset", "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Content/Arena_source/sink_wall.uasset",
"D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Content/Arena_source/walls.uasset", "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Content/Arena_source/walls.uasset",
"D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Content/VRTemplate/Blueprints/VRPawn.uasset",
"D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Content/VRTemplate/Input/IMC_Default.uasset",
"D:/R. Samuel/VR-tasks/Wizard game/HandyMann/Content/StarterContent/Architecture/Floor_400x400.uasset", "D:/R. Samuel/VR-tasks/Wizard game/HandyMann/Content/StarterContent/Architecture/Floor_400x400.uasset",
"D:/R. Samuel/VR-tasks/Wizard game/HandyMann/Content/VRTemplate/Blueprints/VRPawn.uasset", "D:/R. Samuel/VR-tasks/Wizard game/HandyMann/Content/VRTemplate/Blueprints/VRPawn.uasset",
"D:/R. Samuel/VR-tasks/Wizard game/HandyMann/Content/VRTemplate/Materials/M_Hands.uasset", "D:/R. Samuel/VR-tasks/Wizard game/HandyMann/Content/VRTemplate/Materials/M_Hands.uasset",