added my level
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@@ -0,0 +1,66 @@
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/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.epicgames.Gallery;
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import com.google.android.vending.expansion.downloader.impl.DownloaderService;
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/**
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* Minimal client implementation of the
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* DownloaderService from the Downloader library.
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*/
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public class OBBDownloaderService extends DownloaderService {
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// stuff for LVL -- MODIFY FOR YOUR APPLICATION!
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private static final String BASE64_PUBLIC_KEY = "";
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// used by the preference obfuscater
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private static final byte[] SALT = new byte[] {
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1, 43, -12, -1, 54, 98,
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-100, -12, 43, 2, -8, -4, 9, 5, -106, -108, -33, 45, -1, 84
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};
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public static int getPublicKeyLength() {
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return BASE64_PUBLIC_KEY.length();
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}
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/**
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* This public key comes from your Android Market publisher account, and it
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* used by the LVL to validate responses from Market on your behalf.
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*/
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@Override
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public String getPublicKey() {
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return BASE64_PUBLIC_KEY;
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}
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/**
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* This is used by the preference obfuscater to make sure that your
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* obfuscated preferences are different than the ones used by other
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* applications.
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*/
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@Override
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public byte[] getSALT() {
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return SALT;
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}
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/**
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* Fill this in with the class name for your alarm receiver. We do this
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* because receivers must be unique across all of Android (it's a good idea
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* to make sure that your receiver is in your unique package)
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*/
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@Override
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public String getAlarmReceiverClassName() {
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return com.epicgames.Gallery.AlarmReceiver.class.getName();
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}
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}
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