Added project here
This commit is contained in:
31
.gitattributes
vendored
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31
.gitattributes
vendored
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@@ -0,0 +1,31 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
# UE file types
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
*.udk filter=lfs diff=lfs merge=lfs -text
|
||||
*.upk filter=lfs diff=lfs merge=lfs -text
|
||||
# Anything in `/RawContent` dir. [You create this directory in your projects root folder]
|
||||
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
|
||||
# Raw Content types
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.duf filter=lfs diff=lfs merge=lfs -text
|
||||
*.bin.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.mb filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||
*.tif filter=lfs diff=lfs merge=lfs -text
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text
|
||||
75
.gitignore
vendored
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75
.gitignore
vendored
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@@ -0,0 +1,75 @@
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||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
.vsconfig
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/**/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/**/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
14
Config/DefaultEditor.ini
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14
Config/DefaultEditor.ini
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File diff suppressed because one or more lines are too long
2
Config/DefaultEditorPerProjectUserSettings.ini
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2
Config/DefaultEditorPerProjectUserSettings.ini
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@@ -0,0 +1,2 @@
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||||
[ContentBrowser]
|
||||
ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP
|
||||
91
Config/DefaultEngine.ini
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91
Config/DefaultEngine.ini
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@@ -0,0 +1,91 @@
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||||
[URL]
|
||||
GameName=RooftopParkourGame
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
|
||||
GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
|
||||
TransitionMap=
|
||||
bUseSplitscreen=True
|
||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
|
||||
GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.ReflectionMethod=1
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
r.Lumen.TraceMeshSDFs=0
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
|
||||
r.AllowStaticLighting=False
|
||||
|
||||
r.SkinCache.CompileShaders=True
|
||||
|
||||
r.RayTracing=True
|
||||
|
||||
r.RayTracing.RayTracingProxies.ProjectEnabled=True
|
||||
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
-TargetedRHIs=SF_VULKAN_SM5
|
||||
+TargetedRHIs=SF_VULKAN_SM6
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/RooftopParkourGame")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/RooftopParkourGame")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=E55449E049F9A99A6C23A0A13D526124
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
8
Config/DefaultGame.ini
Normal file
8
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,8 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=100804EE493844DB43EDC698553449E2
|
||||
ProjectName=Third Person BP Game Template
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
FullRebuild=True
|
||||
BuildConfiguration=PPBC_Shipping
|
||||
|
||||
88
Config/DefaultInput.ini
Normal file
88
Config/DefaultInput.ini
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@@ -0,0 +1,88 @@
|
||||
|
||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset
LFS
Normal file
Binary file not shown.
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