Base environment, TODO: Fix Collision boxes and find materials for walls
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_ambientocclusion.uasset
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_ambientocclusion.uasset
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_basecolor.uasset
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_basecolor.uasset
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_height.uasset
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_height.uasset
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_normal.uasset
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_normal.uasset
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_roughness.uasset
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Content/Pack_Bonus/Textures/Wall_2/T_Pack_Bonus_Wall_2_roughness.uasset
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