VRReactionGame/Content
Mihkel Roomet d0851a7dd4 The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes 2024-04-27 12:24:31 +03:00
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Blueprints The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes 2024-04-27 12:24:31 +03:00
Characters/MannequinsXR Initial commit 2024-04-03 12:58:46 +03:00
FPWeapon Initial commit 2024-04-03 12:58:46 +03:00
LevelPrototyping Initial commit 2024-04-03 12:58:46 +03:00
Maps The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes 2024-04-27 12:24:31 +03:00
Materials Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
Meshes Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
Prototype1 Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
Prototype2 The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes 2024-04-27 12:24:31 +03:00
StarterContent Initial commit 2024-04-03 12:58:46 +03:00
VRSpectator Initial commit 2024-04-03 12:58:46 +03:00
VRTemplate Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
Prototype_BubbleGrid2.umap Prototype 2: Added a custom sky sphere. Added fresnel to bubbles. 2024-04-18 00:24:56 +03:00