VRReactionGame/Config
Mihkel Roomet a45cf24853 Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype:
Bubbles will now disappear on pop and reappear after a set time controlled by a var in BP_Bubble.
Min and max delay between bubble pop and next bubble getting highlighted can now be controlled using vars in BP_BubbleGrid.
There are now materials for bubbles in Content/Materials (default and highlighted). They are a bit transparent and glow slightly (although in the dark you can't see the transparency).
The scene is now darker and more simple to see bubbles better.
2024-04-10 05:23:03 +03:00
..
DefaultEditor.ini Highlighted bubble in random location and when hit changes highlighted ball 2024-04-08 20:50:21 +03:00
DefaultEngine.ini Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype: 2024-04-10 05:23:03 +03:00
DefaultGame.ini Initial commit 2024-04-03 12:58:46 +03:00
DefaultInput.ini Initial commit 2024-04-03 12:58:46 +03:00