VRReactionGame/Content/Blueprints
Mihkel Roomet ad2b4cd814 The bubbles no longer leave their spawn area, i.e., they never go too high or too low 2024-05-24 17:36:58 +03:00
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BP_Bubble.uasset The bubbles no longer leave their spawn area, i.e., they never go too high or too low 2024-05-24 17:36:58 +03:00
BP_BubbleGrid2.uasset Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
BP_BubbleManager.uasset Added an animation to bubble spawn 2024-05-24 13:12:09 +03:00
BP_Custom_Sky_Sphere.uasset Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
BP_InstructionLabel.uasset The instruction label now says the correct thing in Main Game and also hides itself once a trigger is pressed. 2024-05-24 09:09:40 +03:00
BP_MenuBubble.uasset The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes 2024-04-27 12:24:31 +03:00
BP_MenuOption.uasset Mingi algne funktsionaalsus, et mull mis highlightiks oleks vaates. Aja ja mulli katki tegemise lugemise funktsionaalsus. 2024-05-10 21:21:13 +03:00