VRReactionGame/Source/ReactionGame/CustomBlueprintFunctionLibr...

19 lines
386 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "CustomBlueprintFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class REACTIONGAME_API UCustomBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Custom Utilities")
static FString GetDefaultMapName();
};