a45cf24853
Bubbles will now disappear on pop and reappear after a set time controlled by a var in BP_Bubble. Min and max delay between bubble pop and next bubble getting highlighted can now be controlled using vars in BP_BubbleGrid. There are now materials for bubbles in Content/Materials (default and highlighted). They are a bit transparent and glow slightly (although in the dark you can't see the transparency). The scene is now darker and more simple to see bubbles better. |
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Blueprints | ||
Characters/MannequinsXR | ||
FPWeapon | ||
LevelPrototyping | ||
Maps | ||
Materials | ||
StarterContent | ||
VRSpectator | ||
VRTemplate |