12 lines
352 B
C++
12 lines
352 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "CustomBlueprintFunctionLibrary.h"
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#include "GameMapsSettings.h"
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FString UCustomBlueprintFunctionLibrary::GetDefaultMapName()
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{
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const UGameMapsSettings* GameMapsSettings = GetDefault<UGameMapsSettings>();
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return GameMapsSettings->GetGameDefaultMap();
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}
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