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VRReactionGame/Content/Maps
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Mihkel Roomet 1b086cbccd Bubbles now spawn randomly in a sphere around the player
2024-04-27 13:21:17 +03:00
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MainGame.umap
Bubbles now spawn randomly in a sphere around the player
2024-04-27 13:21:17 +03:00
MainMenu.umap
The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes
2024-04-27 12:24:31 +03:00
Prototype_BubbleGrid2.umap
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
Prototype_BubbleGrid.umap
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
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