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VRReactionGame
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VRReactionGame
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Mihkel Roomet
07e340b40b
Fixed game getting stuck when bubble chosen to be highlighted was destroyed in the time between choosing it and highlighting it. The game will now try again to highlight a bubble in such a case after a 0.1 s delay. Also, highlighted bubbles are no longer popped by other bubbles.
2024-05-24 12:31:19 +03:00
..
BP_Bubble.uasset
Fixed game getting stuck when bubble chosen to be highlighted was destroyed in the time between choosing it and highlighting it. The game will now try again to highlight a bubble in such a case after a 0.1 s delay. Also, highlighted bubbles are no longer popped by other bubbles.
2024-05-24 12:31:19 +03:00
BP_BubbleGrid2.uasset
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
BP_BubbleManager.uasset
Fixed game getting stuck when bubble chosen to be highlighted was destroyed in the time between choosing it and highlighting it. The game will now try again to highlight a bubble in such a case after a 0.1 s delay. Also, highlighted bubbles are no longer popped by other bubbles.
2024-05-24 12:31:19 +03:00
BP_Custom_Sky_Sphere.uasset
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
BP_InstructionLabel.uasset
The instruction label now says the correct thing in Main Game and also hides itself once a trigger is pressed.
2024-05-24 09:09:40 +03:00
BP_MenuBubble.uasset
The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes
2024-04-27 12:24:31 +03:00
BP_MenuOption.uasset
Mingi algne funktsionaalsus, et mull mis highlightiks oleks vaates. Aja ja mulli katki tegemise lugemise funktsionaalsus.
2024-05-10 21:21:13 +03:00