#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "CustomBlueprintFunctionLibrary.generated.h" /** * */ UCLASS() class REACTIONGAME_API UCustomBlueprintFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "Custom Utilities") static FString GetDefaultMapName(); };