Fixed game getting stuck when bubble chosen to be highlighted was destroyed in the time between choosing it and highlighting it. The game will now try again to highlight a bubble in such a case after a 0.1 s delay. Also, highlighted bubbles are no longer popped by other bubbles.
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Content/Blueprints/BP_Bubble.uasset (Stored with Git LFS)
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Content/Blueprints/BP_BubbleManager.uasset (Stored with Git LFS)
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