82 lines
1.8 KiB
C#

// Some copyright should be here...
using UnrealBuildTool;
public class VictoryBPLibrary : ModuleRules
{
public VictoryBPLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Rama Joy Geo
// (You can remove these and the MeshModelingToolset in the .uplugin
// if you don't need The CreateStaticMeshAssetFromDynamicMesh or GetStaticMeshVertexLocations)
if(Target.bBuildEditor)
{
//CreateStaticMeshAssetFromDynamicMesh
PublicDependencyModuleNames.AddRange(
new string[]
{
"ModelingComponentsEditorOnly"
}
);
} // End Editor Only
PublicDependencyModuleNames.AddRange(
new string[]
{
//GetStaticMeshVertexLocations
"Core",
"MeshDescription",
//CreateStaticMeshAssetFromDynamicMesh
"GeometryFramework",
"ModelingComponents",
}
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"RHI",
"Slate",
"SlateCore",
"ApplicationCore",
"AppFramework", //For Color Picker! ♥ Rama
"UMG", "Slate", "SlateCore",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}