82 lines
1.8 KiB
C#
82 lines
1.8 KiB
C#
// Some copyright should be here...
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using UnrealBuildTool;
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public class VictoryBPLibrary : ModuleRules
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{
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public VictoryBPLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Rama Joy Geo
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// (You can remove these and the MeshModelingToolset in the .uplugin
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// if you don't need The CreateStaticMeshAssetFromDynamicMesh or GetStaticMeshVertexLocations)
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if(Target.bBuildEditor)
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{
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//CreateStaticMeshAssetFromDynamicMesh
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"ModelingComponentsEditorOnly"
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}
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);
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} // End Editor Only
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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//GetStaticMeshVertexLocations
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"Core",
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"MeshDescription",
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//CreateStaticMeshAssetFromDynamicMesh
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"GeometryFramework",
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"ModelingComponents",
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}
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"InputCore",
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"RHI",
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"Slate",
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"SlateCore",
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"ApplicationCore",
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"AppFramework", //For Color Picker! ♥ Rama
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"UMG", "Slate", "SlateCore",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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