adding plugin

This commit is contained in:
2025-04-16 13:59:37 +03:00
parent 721dc98d0e
commit cbe5871372
17 changed files with 3616 additions and 11 deletions

View File

@@ -0,0 +1,22 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "VictoryBPLibrary.h"
#define LOCTEXT_NAMESPACE "FVictoryBPLibraryModule"
void FVictoryBPLibraryModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FVictoryBPLibraryModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FVictoryBPLibraryModule, VictoryBPLibrary)