adding plugin
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "VictoryBPLibrary.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FVictoryBPLibraryModule"
|
||||
|
||||
void FVictoryBPLibraryModule::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||
|
||||
}
|
||||
|
||||
void FVictoryBPLibraryModule::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FVictoryBPLibraryModule, VictoryBPLibrary)
|
||||
Reference in New Issue
Block a user