convert to cpp project
This commit is contained in:
15
Source/WhipWing.Target.cs
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15
Source/WhipWing.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class WhipWingTarget : TargetRules
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{
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public WhipWingTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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ExtraModuleNames.AddRange( new string[] { "WhipWing" } );
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}
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}
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23
Source/WhipWing/WhipWing.Build.cs
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23
Source/WhipWing/WhipWing.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class WhipWing : ModuleRules
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{
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public WhipWing(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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6
Source/WhipWing/WhipWing.cpp
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6
Source/WhipWing/WhipWing.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "WhipWing.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, WhipWing, "WhipWing" );
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6
Source/WhipWing/WhipWing.h
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6
Source/WhipWing/WhipWing.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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15
Source/WhipWingEditor.Target.cs
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15
Source/WhipWingEditor.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class WhipWingEditorTarget : TargetRules
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{
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public WhipWingEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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ExtraModuleNames.AddRange( new string[] { "WhipWing" } );
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}
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}
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335
UpgradeLog.htm
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335
UpgradeLog.htm
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"EngineAssociation": "5.6",
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"EngineAssociation": "5.6",
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"Category": "",
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"Category": "",
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"Description": "",
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"Description": "",
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"Modules": [
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{
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"Name": "WhipWing",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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],
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"Plugins": [
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"Plugins": [
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{
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{
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"Name": "OpenXR",
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"Name": "OpenXR",
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