forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			371 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			371 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
#region License and information
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/* * * * *
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 *
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 * Unity extension for the SimpleJSON framework. It does only work together with
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 * the SimpleJSON.cs
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 * It provides several helpers and conversion operators to serialize/deserialize
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 * common Unity types such as Vector2/3/4, Rect, RectOffset, Quaternion and
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 * Matrix4x4 as JSONObject or JSONArray.
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 * This extension will add 3 static settings to the JSONNode class:
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 * ( VectorContainerType, QuaternionContainerType, RectContainerType ) which
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 * control what node type should be used for serializing the given type. So a
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 * Vector3 as array would look like [12,32,24] and {"x":12, "y":32, "z":24} as
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 * object.
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 *
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 *
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 * The MIT License (MIT)
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 *
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 * Copyright (c) 2012-2017 Markus Göbel (Bunny83)
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in all
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 * copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * * * * */
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#endregion License and information
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using UnityEngine;
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// renaming the namespace to avoid conflict
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namespace OVRSimpleJSON // SimpleJSON
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{
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    public enum JSONContainerType { Array, Object }
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	public partial class JSONNode
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	{
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        public static JSONContainerType VectorContainerType = JSONContainerType.Array;
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        public static JSONContainerType QuaternionContainerType = JSONContainerType.Array;
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        public static JSONContainerType RectContainerType = JSONContainerType.Array;
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        private static JSONNode GetContainer(JSONContainerType aType)
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        {
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            if (aType == JSONContainerType.Array)
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                return new JSONArray();
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            return new JSONObject();
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        }
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        #region implicit conversion operators
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        public static implicit operator JSONNode(Vector2 aVec)
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		{
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            JSONNode n = GetContainer(VectorContainerType);
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            n.WriteVector2(aVec);
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			return n;
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		}
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		public static implicit operator JSONNode(Vector3 aVec)
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		{
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            JSONNode n = GetContainer(VectorContainerType);
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            n.WriteVector3(aVec);
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            return n;
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        }
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        public static implicit operator JSONNode(Vector4 aVec)
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		{
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            JSONNode n = GetContainer(VectorContainerType);
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            n.WriteVector4(aVec);
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            return n;
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        }
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        public static implicit operator JSONNode(Quaternion aRot)
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		{
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            JSONNode n = GetContainer(QuaternionContainerType);
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            n.WriteQuaternion(aRot);
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            return n;
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        }
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        public static implicit operator JSONNode(Rect aRect)
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		{
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            JSONNode n = GetContainer(RectContainerType);
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            n.WriteRect(aRect);
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            return n;
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        }
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        public static implicit operator JSONNode(RectOffset aRect)
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		{
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            JSONNode n = GetContainer(RectContainerType);
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            n.WriteRectOffset(aRect);
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            return n;
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        }
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        public static implicit operator Vector2(JSONNode aNode)
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        {
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            return aNode.ReadVector2();
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        }
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        public static implicit operator Vector3(JSONNode aNode)
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        {
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            return aNode.ReadVector3();
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        }
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        public static implicit operator Vector4(JSONNode aNode)
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        {
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            return aNode.ReadVector4();
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        }
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        public static implicit operator Quaternion(JSONNode aNode)
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        {
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            return aNode.ReadQuaternion();
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        }
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        public static implicit operator Rect(JSONNode aNode)
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        {
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            return aNode.ReadRect();
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        }
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        public static implicit operator RectOffset(JSONNode aNode)
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        {
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            return aNode.ReadRectOffset();
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        }
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        #endregion implicit conversion operators
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        #region Vector2
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        public Vector2 ReadVector2(Vector2 aDefault)
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        {
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            if (IsObject)
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                return new Vector2(this["x"].AsFloat, this["y"].AsFloat);
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            if (IsArray)
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                return new Vector2(this[0].AsFloat, this[1].AsFloat);
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            return aDefault;
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        }
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        public Vector2 ReadVector2(string aXName, string aYName)
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        {
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            if (IsObject)
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            {
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                return new Vector2(this[aXName].AsFloat, this[aYName].AsFloat);
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            }
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            return Vector2.zero;
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        }
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        public Vector2 ReadVector2()
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        {
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            return ReadVector2(Vector2.zero);
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        }
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        public JSONNode WriteVector2(Vector2 aVec, string aXName = "x", string aYName = "y")
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        {
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            if (IsObject)
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            {
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                Inline = true;
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                this[aXName].AsFloat = aVec.x;
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                this[aYName].AsFloat = aVec.y;
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            }
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            else if (IsArray)
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            {
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                Inline = true;
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                this[0].AsFloat = aVec.x;
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                this[1].AsFloat = aVec.y;
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            }
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            return this;
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        }
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        #endregion Vector2
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        #region Vector3
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        public Vector3 ReadVector3(Vector3 aDefault)
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        {
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            if (IsObject)
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                return new Vector3(this["x"].AsFloat, this["y"].AsFloat, this["z"].AsFloat);
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            if (IsArray)
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                return new Vector3(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat);
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            return aDefault;
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        }
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        public Vector3 ReadVector3(string aXName, string aYName, string aZName)
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        {
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            if (IsObject)
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                return new Vector3(this[aXName].AsFloat, this[aYName].AsFloat, this[aZName].AsFloat);
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            return Vector3.zero;
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        }
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        public Vector3 ReadVector3()
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        {
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            return ReadVector3(Vector3.zero);
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        }
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        public JSONNode WriteVector3(Vector3 aVec, string aXName = "x", string aYName = "y", string aZName = "z")
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        {
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            if (IsObject)
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            {
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                Inline = true;
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                this[aXName].AsFloat = aVec.x;
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                this[aYName].AsFloat = aVec.y;
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                this[aZName].AsFloat = aVec.z;
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            }
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            else if (IsArray)
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            {
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                Inline = true;
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                this[0].AsFloat = aVec.x;
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                this[1].AsFloat = aVec.y;
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                this[2].AsFloat = aVec.z;
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            }
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            return this;
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        }
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        #endregion Vector3
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        #region Vector4
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        public Vector4 ReadVector4(Vector4 aDefault)
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        {
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            if (IsObject)
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                return new Vector4(this["x"].AsFloat, this["y"].AsFloat, this["z"].AsFloat, this["w"].AsFloat);
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            if (IsArray)
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                return new Vector4(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat, this[3].AsFloat);
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            return aDefault;
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        }
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        public Vector4 ReadVector4()
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        {
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            return ReadVector4(Vector4.zero);
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        }
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        public JSONNode WriteVector4(Vector4 aVec)
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        {
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            if (IsObject)
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            {
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                Inline = true;
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                this["x"].AsFloat = aVec.x;
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                this["y"].AsFloat = aVec.y;
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                this["z"].AsFloat = aVec.z;
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                this["w"].AsFloat = aVec.w;
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            }
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            else if (IsArray)
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            {
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                Inline = true;
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                this[0].AsFloat = aVec.x;
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                this[1].AsFloat = aVec.y;
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                this[2].AsFloat = aVec.z;
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                this[3].AsFloat = aVec.w;
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            }
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            return this;
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        }
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        #endregion Vector4
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        #region Quaternion
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        public Quaternion ReadQuaternion(Quaternion aDefault)
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        {
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            if (IsObject)
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                return new Quaternion(this["x"].AsFloat, this["y"].AsFloat, this["z"].AsFloat, this["w"].AsFloat);
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            if (IsArray)
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                return new Quaternion(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat, this[3].AsFloat);
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            return aDefault;
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        }
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        public Quaternion ReadQuaternion()
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        {
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            return ReadQuaternion(Quaternion.identity);
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        }
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        public JSONNode WriteQuaternion(Quaternion aRot)
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        {
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            if (IsObject)
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            {
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                Inline = true;
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                this["x"].AsFloat = aRot.x;
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                this["y"].AsFloat = aRot.y;
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                this["z"].AsFloat = aRot.z;
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                this["w"].AsFloat = aRot.w;
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            }
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            else if (IsArray)
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            {
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                Inline = true;
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                this[0].AsFloat = aRot.x;
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                this[1].AsFloat = aRot.y;
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                this[2].AsFloat = aRot.z;
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                this[3].AsFloat = aRot.w;
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            }
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            return this;
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        }
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        #endregion Quaternion
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        #region Rect
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        public Rect ReadRect(Rect aDefault)
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        {
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            if (IsObject)
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                return new Rect(this["x"].AsFloat, this["y"].AsFloat, this["width"].AsFloat, this["height"].AsFloat);
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            if (IsArray)
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                return new Rect(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat, this[3].AsFloat);
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            return aDefault;
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        }
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        public Rect ReadRect()
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        {
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            return ReadRect(new Rect());
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        }
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        public JSONNode WriteRect(Rect aRect)
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        {
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            if (IsObject)
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            {
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                Inline = true;
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                this["x"].AsFloat = aRect.x;
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                this["y"].AsFloat = aRect.y;
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                this["width"].AsFloat = aRect.width;
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                this["height"].AsFloat = aRect.height;
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            }
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            else if (IsArray)
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            {
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                Inline = true;
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                this[0].AsFloat = aRect.x;
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                this[1].AsFloat = aRect.y;
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                this[2].AsFloat = aRect.width;
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                this[3].AsFloat = aRect.height;
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            }
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            return this;
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        }
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        #endregion Rect
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        #region RectOffset
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        public RectOffset ReadRectOffset(RectOffset aDefault)
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        {
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            if (this is JSONObject)
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                return new RectOffset(this["left"].AsInt, this["right"].AsInt, this["top"].AsInt, this["bottom"].AsInt);
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            if (this is JSONArray)
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                return new RectOffset(this[0].AsInt, this[1].AsInt, this[2].AsInt, this[3].AsInt);
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            return aDefault;
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        }
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        public RectOffset ReadRectOffset()
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        {
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            return ReadRectOffset(new RectOffset());
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        }
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        public JSONNode WriteRectOffset(RectOffset aRect)
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        {
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            if (IsObject)
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            {
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                Inline = true;
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                this["left"].AsInt = aRect.left;
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                this["right"].AsInt = aRect.right;
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                this["top"].AsInt = aRect.top;
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                this["bottom"].AsInt = aRect.bottom;
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            }
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            else if (IsArray)
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            {
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                Inline = true;
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                this[0].AsInt = aRect.left;
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                this[1].AsInt = aRect.right;
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                this[2].AsInt = aRect.top;
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                this[3].AsInt = aRect.bottom;
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            }
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            return this;
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        }
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        #endregion RectOffset
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        #region Matrix4x4
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        public Matrix4x4 ReadMatrix()
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        {
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            Matrix4x4 result = Matrix4x4.identity;
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            if (IsArray)
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            {
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                for (int i = 0; i < 16; i++)
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                {
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                    result[i] = this[i].AsFloat;
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                }
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            }
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            return result;
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        }
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        public JSONNode WriteMatrix(Matrix4x4 aMatrix)
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        {
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            if (IsArray)
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            {
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                Inline = true;
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                for (int i = 0; i < 16; i++)
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                {
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                    this[i].AsFloat = aMatrix[i];
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                }
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            }
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            return this;
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        }
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        #endregion Matrix4x4
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    }
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}
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