forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Serializing;
 | 
						|
using UnityEngine;
 | 
						|
 | 
						|
namespace _PROJECT.Components.Drawing
 | 
						|
{
 | 
						|
    public static class Texture2DSerializer
 | 
						|
    {
 | 
						|
        public static void WriteTexture2D(this Writer writer, Texture2D texture)
 | 
						|
        {
 | 
						|
            // Convert the Texture2D to a byte array using PNG format
 | 
						|
            byte[] textureBytes = texture.EncodeToPNG();
 | 
						|
 | 
						|
            // Write the length of the byte array
 | 
						|
            writer.WriteInt32(textureBytes.Length);
 | 
						|
 | 
						|
            // Write the byte array
 | 
						|
            writer.WriteBytes(textureBytes, 0, textureBytes.Length);
 | 
						|
        }
 | 
						|
 | 
						|
        public static Texture2D ReadTexture2D(this Reader reader)
 | 
						|
        {
 | 
						|
            // Read the length of the byte array
 | 
						|
            int textureBytesLength = reader.ReadInt32();
 | 
						|
 | 
						|
            // Create a new byte array with the length
 | 
						|
            byte[] textureBytes = new byte[textureBytesLength];
 | 
						|
 | 
						|
            // Read the byte array into the created buffer
 | 
						|
            reader.ReadBytes(ref textureBytes, textureBytesLength);
 | 
						|
 | 
						|
            // Create a new Texture2D object
 | 
						|
            Texture2D texture = new Texture2D(1024, 1024);
 | 
						|
 | 
						|
            // Load the texture data from the byte array
 | 
						|
            if (texture.LoadImage(textureBytes))
 | 
						|
            {
 | 
						|
                // Return the reconstructed Texture2D
 | 
						|
                return texture;
 | 
						|
            }
 | 
						|
 | 
						|
            Debug.LogError("Failed to load texture from byte array");
 | 
						|
            return null;
 | 
						|
        }
 | 
						|
    }
 | 
						|
} |