forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			28 lines
		
	
	
		
			856 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			856 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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public class Quiver : XRBaseInteractable
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{
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    [SerializeField] private GameObject arrowPrefab;
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    protected override void OnSelectEntered(SelectEnterEventArgs args)
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    {
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        base.OnSelectEntered(args);
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        CreateAndSelectArrow(args);
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    }
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    private void CreateAndSelectArrow(SelectEnterEventArgs args)
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    {
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        // Create arrow, force into interacting hand
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        Arrow arrow = CreateArrow(args.interactorObject.transform);
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        interactionManager.SelectEnter(args.interactorObject, arrow);
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    }
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    private Arrow CreateArrow(Transform orientation)
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    {
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        // Create arrow, and get arrow component
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        GameObject arrowObject = Instantiate(arrowPrefab, orientation.position, orientation.rotation);
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        return arrowObject.GetComponent<Arrow>();
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    }
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}
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