forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			29 lines
		
	
	
		
			709 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			709 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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namespace _PROJECT.Scripts.Bow.Extra
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{
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    public class Target : MonoBehaviour, IArrowHittable
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    {
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        public float forceAmount = 1.0f;
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        public Material otherMaterial;
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        public void Hit(Arrow arrow)
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        {
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            ApplyMaterial();
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            ApplyForce(arrow.transform.forward);
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        }
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        private void ApplyMaterial()
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        {
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            MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
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            meshRenderer.material = otherMaterial;
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        }
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        private void ApplyForce(Vector3 direction)
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        {
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            Rigidbody rBody = GetComponent<Rigidbody>();
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            rBody.AddForce(direction * forceAmount);
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        }
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    }
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}
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