forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			182 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using Unity.Mathematics;
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using Unity.XR.CoreUtils.Bindings;
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using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State;
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using UnityEngine.XR.Interaction.Toolkit.Filtering;
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using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
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{
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    /// <summary>
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    /// Follow animation affordance for <see cref="IPokeStateDataProvider"/>, such as <see cref="XRPokeFilter"/>.
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    /// Used to animate a pressed transform, such as a button to follow the poke position.
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    /// </summary>
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    [AddComponentMenu("XR/XR Poke Follow Affordance", 22)]
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    public class XRPokeFollowAffordance : MonoBehaviour
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    {
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        [SerializeField]
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        [Tooltip("Transform that will move in the poke direction when this or a parent GameObject is poked." +
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                 "\nNote: Should be a direct child GameObject.")]
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        Transform m_PokeFollowTransform;
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        /// <summary>
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        /// Transform that will animate along the axis of interaction when this interactable is poked.
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        /// Note: Must be a direct child GameObject as it moves in local space relative to the poke target's transform.
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        /// </summary>
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        public Transform pokeFollowTransform
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        {
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            get => m_PokeFollowTransform;
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            set => m_PokeFollowTransform = value;
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        }
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        [SerializeField]
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        [Range(0f, 20f)]
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        [Tooltip("Multiplies transform position interpolation as a factor of Time.deltaTime. If 0, no smoothing will be applied.")]
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        float m_SmoothingSpeed = 8f;
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        /// <summary>
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        /// Multiplies transform position interpolation as a factor of <see cref="Time.deltaTime"/>. If <c>0</c>, no smoothing will be applied.
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        /// </summary>
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        public float smoothingSpeed
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        {
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            get => m_SmoothingSpeed;
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            set => m_SmoothingSpeed = value;
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        }
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        [SerializeField]
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        [Tooltip("When this component is no longer the target of the poke, the Poke Follow Transform returns to the original position.")]
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        bool m_ReturnToInitialPosition = true;
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        /// <summary>
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        /// When this component is no longer the target of the poke, the <see cref="pokeFollowTransform"/> returns to the original position.
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        /// </summary>
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        public bool returnToInitialPosition
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        {
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            get => m_ReturnToInitialPosition;
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            set => m_ReturnToInitialPosition = value;
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        }
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        [SerializeField]
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        [Tooltip("Whether to apply the follow animation if the target of the poke is a child of this transform. " +
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                 "This is useful for UI objects that may have child graphics.")]
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        bool m_ApplyIfChildIsTarget = true;
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        /// <summary>
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        /// Whether to apply the follow animation if the target of the poke is a child of this transform.
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        /// This is useful for UI objects that may have child graphics.
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        /// </summary>
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        public bool applyIfChildIsTarget
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        {
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            get => m_ApplyIfChildIsTarget;
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            set => m_ApplyIfChildIsTarget = value;
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        }
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        [SerializeField]
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        [Tooltip("Whether to keep the Poke Follow Transform from moving past a maximum distance from the poke target.")]
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        bool m_ClampToMaxDistance;
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        /// <summary>
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        /// Whether to keep the <see cref="pokeFollowTransform"/> from moving past <see cref="maxDistance"/> from the poke target.
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        /// </summary>
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        public bool clampToMaxDistance
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        {
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            get => m_ClampToMaxDistance;
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            set => m_ClampToMaxDistance = value;
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        }
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        [SerializeField]
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        [Tooltip("The maximum distance from this transform that the Poke Follow Transform can move.")]
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        float m_MaxDistance;
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        /// <summary>
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        /// The maximum distance from this transform that the <see cref="pokeFollowTransform"/> can move when
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        /// <see cref="clampToMaxDistance"/> is <see langword="true"/>.
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        /// </summary>
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        public float maxDistance
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        {
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            get => m_MaxDistance;
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            set => m_MaxDistance = value;
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        }
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        IPokeStateDataProvider m_PokeDataProvider;
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        readonly Vector3TweenableVariable m_TransformTweenableVariable = new Vector3TweenableVariable();
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        readonly BindingsGroup m_BindingsGroup = new BindingsGroup();
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        Vector3 m_InitialPosition;
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        bool m_IsFirstFrame;
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        /// <summary>
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        /// See <see cref="MonoBehaviour"/>.
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        /// </summary>
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        protected void Awake()
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        {
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            m_PokeDataProvider = GetComponentInParent<IPokeStateDataProvider>();
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        }
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        /// <summary>
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        /// See <see cref="MonoBehaviour"/>.
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        /// </summary>
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        protected void Start()
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        {
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            if (m_PokeFollowTransform != null)
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            {
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                m_InitialPosition = m_PokeFollowTransform.localPosition;
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                m_BindingsGroup.AddBinding(m_TransformTweenableVariable.Subscribe(OnTransformTweenableVariableUpdated));
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                m_BindingsGroup.AddBinding(m_PokeDataProvider.pokeStateData.SubscribeAndUpdate(OnPokeStateDataUpdated));
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            }
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            else
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            {
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                enabled = false;
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                Debug.LogWarning($"Missing Poke Follow Transform assignment on {this}. Disabling component.", this);
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            }
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        }
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        /// <summary>
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        /// See <see cref="MonoBehaviour"/>.
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        /// </summary>
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        protected void OnDestroy()
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        {
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            m_BindingsGroup.Clear();
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            m_TransformTweenableVariable?.Dispose();
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        }
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        /// <summary>
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        /// See <see cref="MonoBehaviour"/>.
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        /// </summary>
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        protected void LateUpdate()
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        {
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            if (m_IsFirstFrame)
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            {
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                m_TransformTweenableVariable.HandleTween(1f);
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                m_IsFirstFrame = false;
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                return;
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            }
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            m_TransformTweenableVariable.HandleTween(m_SmoothingSpeed > 0f ? Time.deltaTime * m_SmoothingSpeed : 1f);
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        }
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        void OnTransformTweenableVariableUpdated(float3 position)
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        {
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            m_PokeFollowTransform.localPosition = position;
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        }
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        void OnPokeStateDataUpdated(PokeStateData data)
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        {
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            var pokeTarget = data.target;
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            var applyFollow = m_ApplyIfChildIsTarget
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                ? pokeTarget != null && pokeTarget.IsChildOf(transform)
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                : pokeTarget == transform;
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            if (applyFollow)
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            {
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                var targetPosition = pokeTarget.InverseTransformPoint(data.axisAlignedPokeInteractionPoint);
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                if (m_ClampToMaxDistance && targetPosition.sqrMagnitude > m_MaxDistance * m_MaxDistance)
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                    targetPosition = Vector3.ClampMagnitude(targetPosition, m_MaxDistance);
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                m_TransformTweenableVariable.target = targetPosition;
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            }
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            else if (m_ReturnToInitialPosition)
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            {
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                m_TransformTweenableVariable.target = m_InitialPosition;
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            }
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        }
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    }
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} |