forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine.UI;
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
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{
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    /// <summary>
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    /// Add this component to a GameObject and call the <see cref="IncrementText"/> method
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    /// in response to a Unity Event to update a text display to count up with each event.
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    /// </summary>
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    public class IncrementUIText : MonoBehaviour
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    {
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        [SerializeField]
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        [Tooltip("The Text component this behavior uses to display the incremented value.")]
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        Text m_Text;
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        /// <summary>
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        /// The Text component this behavior uses to display the incremented value.
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        /// </summary>
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        public Text text
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        {
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            get => m_Text;
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            set => m_Text = value;
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        }
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        int m_Count;
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        /// <summary>
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        /// See <see cref="MonoBehaviour"/>.
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        /// </summary>
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        protected void Awake()
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        {
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            if (m_Text == null)
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                Debug.LogWarning("Missing required Text component reference. Use the Inspector window to assign which Text component to increment.", this);
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        }
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        /// <summary>
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        /// Increment the string message of the Text component.
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        /// </summary>
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        public void IncrementText()
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        {
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            m_Count += 1;
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            if (m_Text != null)
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                m_Text.text = m_Count.ToString();
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        }
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    }
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}
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