forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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namespace FishNet.Managing.Scened
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{
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    /// <summary>
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    /// Settings to apply when loading a scene.
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    /// </summary>
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    public class UnloadOptions
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    {
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        /// <summary>
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        /// Conditions to unloading a scene on the server.
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        /// </summary>
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        public enum ServerUnloadMode
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        {
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            /// <summary>
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            /// Unloads the scene if no more connections are within it.
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            /// </summary>
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            UnloadUnused = 0,
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            /// <summary>
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            /// Unloads scenes for connections but keeps scene loaded on server even if no connections are within it.
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            /// </summary>
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            KeepUnused = 1,
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        }
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        /// <summary>
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        /// How to unload scenes on the server. UnloadUnused will unload scenes which have no more clients in them. KeepUnused will not unload a scene even when empty. ForceUnload will unload a scene regardless of if clients are still connected to it.
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        /// </summary>
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        [System.NonSerialized]
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        public ServerUnloadMode Mode = ServerUnloadMode.UnloadUnused;
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        /// <summary>
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        /// True if scenes should be loaded using addressables. This field only exists for optional use so the user may know if their queue data is using addressables.
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        /// </summary>
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        public bool Addressables;
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    }
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} |