forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Utility.Constant;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace FishNet.Utility
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{
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#if UNITY_EDITOR
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    [InitializeOnLoad]
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#endif
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    public static class ApplicationState
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    {
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#if !UNITY_EDITOR
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        /// <summary>
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        /// True if application is quitting.
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        /// </summary>
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        private static bool _isQuitting;
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#endif
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        static ApplicationState()
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        {
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#if !UNITY_EDITOR
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            _isQuitting = false;
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#endif
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            Application.quitting -= Application_quitting;
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            Application.quitting += Application_quitting;
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        }
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        private static void Application_quitting()
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        {
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#if !UNITY_EDITOR
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            _isQuitting = true;
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#endif
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        }
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        public static bool IsQuitting()
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        {
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#if UNITY_EDITOR
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            if (!EditorApplication.isPlayingOrWillChangePlaymode && EditorApplication.isPlaying)
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                return true;
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            else
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                return false;
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#else
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            return _isQuitting;
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#endif
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        }
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        public static bool IsPlaying()
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        {
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#if UNITY_EDITOR
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            return EditorApplication.isPlaying;
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#else
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            return Application.isPlaying;
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#endif
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        }
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    }
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} |