forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/************************************************************************************
 | 
						|
 | 
						|
Copyright   :   Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
 | 
						|
 | 
						|
Licensed under the Oculus SDK License Version 3.4.1 (the "License");
 | 
						|
you may not use the Oculus SDK except in compliance with the License,
 | 
						|
which is provided at the time of installation or download, or which
 | 
						|
otherwise accompanies this software in either electronic or hard copy form.
 | 
						|
 | 
						|
You may obtain a copy of the License at
 | 
						|
 | 
						|
https://developer.oculus.com/licenses/sdk-3.4.1
 | 
						|
 | 
						|
Unless required by applicable law or agreed to in writing, the Oculus SDK
 | 
						|
distributed under the License is distributed on an "AS IS" BASIS,
 | 
						|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | 
						|
See the License for the specific language governing permissions and
 | 
						|
limitations under the License.
 | 
						|
 | 
						|
************************************************************************************/
 | 
						|
 | 
						|
using UnityEditor;
 | 
						|
using UnityEngine;
 | 
						|
 | 
						|
[CustomPropertyDrawer(typeof(OVRLayerAttribute))]
 | 
						|
class LayerAttributeEditor : PropertyDrawer {
 | 
						|
	public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
 | 
						|
	{
 | 
						|
		// One line of  oxygen free code.
 | 
						|
		property.intValue = EditorGUI.LayerField(position, label, property.intValue);
 | 
						|
	}
 | 
						|
}
 |