forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			160 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Managing;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace FishNet.Serializing
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{
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    /// <summary>
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    /// Writer which is reused to save on garbage collection and performance.
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    /// </summary>
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    public sealed class PooledWriter : Writer, IDisposable
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    {
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        public void Dispose() => WriterPool.Recycle(this);
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        public void DisposeLength() => WriterPool.RecycleLength(this);
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    }
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    /// <summary>
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    /// Collection of PooledWriter. Stores and gets PooledWriter.
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    /// </summary>
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    public static class WriterPool
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    {
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        #region Private.
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        /// <summary>
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        /// Pool of writers where length is the minimum and increased at runtime.
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        /// </summary>
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        private static readonly Stack<PooledWriter> _pool = new Stack<PooledWriter>();
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        /// <summary>
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        /// Pool of writers where length is of minimum key and may be increased at runtime.
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        /// </summary>
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        private static readonly Dictionary<int, Stack<PooledWriter>> _lengthPool = new Dictionary<int, Stack<PooledWriter>>();
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        #endregion
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        #region Const.
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        /// <summary>
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        /// Length of each bracket when using the length based writer pool.
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        /// </summary>
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        internal const int LENGTH_BRACKET = 1000;
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        #endregion
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        /// <summary>
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        /// Gets a writer from the pool.
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        /// </summary>
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        public static PooledWriter GetWriter(NetworkManager networkManager)
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        {
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            PooledWriter result = (_pool.Count > 0) ? _pool.Pop() : new PooledWriter();
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            result.Reset(networkManager);
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            return result;
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        }
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        /// <summary>
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        /// Gets a writer from the pool.
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        /// </summary>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        public static PooledWriter GetWriter()
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        {
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            return GetWriter(null);
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        }
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        /// <summary>
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        /// Gets which index to use for length based pooled readers based on length.
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        /// </summary>
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        private static int GetDictionaryIndex(int length)
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        {
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            return (length / LENGTH_BRACKET);
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        }
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        /// <summary>
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        /// Gets the next writer in the pool of minimum length.
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        /// </summary>
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        /// <param name="length">Minimum length the writer buffer must be.</param>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        public static PooledWriter GetWriter(int length)
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        {
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            return GetWriter(null, length);
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        }
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        /// <summary>
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        /// Gets the next writer in the pool of minimum length.
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        /// </summary>
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        /// <param name="length">Minimum length the writer buffer must be.</param>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        public static PooledWriter GetWriter(NetworkManager networkManager, int length)
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        {
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            //Ensure length is the minimum.
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            if (length < LENGTH_BRACKET)
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                length = LENGTH_BRACKET;
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            /* The index returned will be for writers which have
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             * length as a minimum capacity.
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             * EG: if length is 1200 / 1000 (length_bracket) result
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             * will be index 1. Index 0 will be up to 1000, while
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             * index 1 will be up to 2000. */
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            int dictIndex = GetDictionaryIndex(length);
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            Stack<PooledWriter> stack;
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            //There is already one pooled.
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            if (_lengthPool.TryGetValue(dictIndex, out stack) && stack.Count > 0)
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            {
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                PooledWriter result = stack.Pop();
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                result.Reset(networkManager);
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                return result;
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            }
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            //Not pooled yet.
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            else
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            {
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                //Get any ol' writer.
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                PooledWriter writer = GetWriter(networkManager);
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                /* Ensure length to fill it's bracket.
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                 * Increase index by 1 since 0 index would
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                 * just return 0 as the capacity. */
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                int requiredCapacity = (dictIndex + 1) * LENGTH_BRACKET;
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                writer.EnsureBufferCapacity(requiredCapacity);
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                return writer;
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            }
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        }
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        /// <summary>
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        /// Returns a writer to the appropriate length pool.
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        /// Writers must be a minimum of 1000 bytes in length to be sorted by length.
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        /// Writers which do not meet the minimum will be resized to 1000 bytes.
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        /// </summary>
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        public static void RecycleLength(PooledWriter writer)
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        {
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            int capacity = writer.Capacity;
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            /* If capacity is less than 1000 then the writer
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             * does not meet the minimum length bracket. This should never
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             * be the case unless the user perhaps manually calls this method. */
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            if (capacity < LENGTH_BRACKET)
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            {
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                capacity = LENGTH_BRACKET;
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                writer.EnsureBufferCapacity(LENGTH_BRACKET);
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            }
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            /* When getting the recycle index subtract one from
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             * the dictionary index. This is because the writer being
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             * recycled must meet the minimum for that index.
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             * EG: if LENGTH_BRACKET is 1000....
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             * 1200 / 1000 = 1(after flooring).
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             * However, each incremeent in index should have a capacity
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             * of 1000, so index 1 should have a minimum capacity of 2000,
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             * which 1200 does not meet. By subtracting 1 from the index
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             * 1200 will now be placed in index 0 meeting the capacity for that index. */
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            int dictIndex = GetDictionaryIndex(capacity) - 1;
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            Stack<PooledWriter> stack;
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            if (!_lengthPool.TryGetValue(dictIndex, out stack))
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            {
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                stack = new Stack<PooledWriter>();
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                _lengthPool[dictIndex] = stack;
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            }
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            stack.Push(writer);
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        }
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        /// <summary>
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        /// Returns a writer to the pool.
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        /// </summary>
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        public static void Recycle(PooledWriter writer)
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        {
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            _pool.Push(writer);
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        }
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    }
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}
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