forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			19 lines
		
	
	
		
			385 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			385 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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namespace FishNet.Serializing.Helping
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{
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	internal sealed class SceneHandleEqualityComparer : EqualityComparer<Scene>
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	{
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		public override bool Equals(Scene a, Scene b)
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		{
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			return (a.handle == b.handle);
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		}
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        public override int GetHashCode(Scene obj)
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        {
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			return obj.handle;
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        }
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    }
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}
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