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DeltaVR3DModelGeneration/Assets/_PROJECT/glTFPbrMetallicRoughness.shadervariants

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ShaderVariantCollection:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: glTFPbrMetallicRoughness
m_Shaders:
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second:
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