forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			26 lines
		
	
	
		
			725 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			725 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections.Generic;
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using Leopotam.Ecs;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Asset_Cleaner {
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    class SearchArg : IEcsAutoReset {
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        public Object Target;
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        public Object Main;
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        public string FilePath;
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        public Option<Object[]> SubAssets;
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        public Scene Scene;
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        public List<string> UnusedAssetsFiltered;
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        public List<string> UnusedScenesFiltered;
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        public void Reset() {
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            UnusedAssetsFiltered = default;
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            UnusedScenesFiltered = default;
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            Target = default;
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            Main = default;
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            SubAssets = default;
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            Scene = default;
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            FilePath = default;
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        }
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    }
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} |