forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			45 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CollectionTray : MonoBehaviour
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{
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    public List<GameObject> row1;
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    public List<GameObject> row2;
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    public List<GameObject> row3;
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    public List<GameObject> row4;
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    public void RowShow(int i)
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    {
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        switch (i)
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        {
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            case 1:
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                foreach(GameObject go in row1)
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                {
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                    go.SetActive(true);
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                }
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                break;
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            case 2:
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                foreach (GameObject go in row2)
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                {
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                    go.SetActive(true);
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                }
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                break;
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            case 3:
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                foreach (GameObject go in row3)
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                {
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                    go.SetActive(true);
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                }
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                break;
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            case 4:
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                foreach (GameObject go in row4)
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                {
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                    go.SetActive(true);
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                }
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                break;
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        }
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    }
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}
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