forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections.Generic;
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using UnityEngine;
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public class OVRResources : MonoBehaviour
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{
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	private static AssetBundle resourceBundle;
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	private static List<string> assetNames;
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	public static UnityEngine.Object Load(string path)
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	{
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		if (Debug.isDebugBuild)
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		{
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			if(resourceBundle == null)
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			{
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				Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
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				return null;
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			}
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			var result = assetNames.Find(s => s.Contains(path.ToLower()));
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			return resourceBundle.LoadAsset(result);
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		}
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		return Resources.Load(path);
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	}
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	public static T Load<T>(string path) where T : UnityEngine.Object
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	{
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		if (Debug.isDebugBuild)
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		{
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			if (resourceBundle == null)
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			{
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				Debug.Log("[OVRResources] Resource bundle was not loaded successfully");
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				return null;
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			}
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			var result = assetNames.Find(s => s.Contains(path.ToLower()));
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			return resourceBundle.LoadAsset<T>(result);
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		}
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		return Resources.Load<T>(path);
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	}
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	public static void SetResourceBundle(AssetBundle bundle)
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	{
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		resourceBundle = bundle;
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		assetNames = new List<string>();
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		assetNames.AddRange(resourceBundle.GetAllAssetNames());
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	}
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}
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