forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Master SDK License Version 1.0 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/oculusmastersdk-1.0/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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/// <summary>
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/// Allows you to reset VR input tracking with a gamepad button press.
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/// </summary>
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public class OVRResetOrientation : MonoBehaviour
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{
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	/// <summary>
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	/// The gamepad button that will reset VR input tracking.
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	/// </summary>
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	public OVRInput.RawButton resetButton = OVRInput.RawButton.Y;
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	/// <summary>
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	/// Check input and reset orientation if necessary
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	/// See the input mapping setup in the Unity Integration guide
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	/// </summary>
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	void Update()
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	{
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		// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
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		if (OVRInput.GetDown(resetButton))
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		{
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			//*************************
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			// reset orientation
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			//*************************
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			OVRManager.display.RecenterPose();
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		}
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	}
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}
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