forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Master SDK License Version 1.0 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/oculusmastersdk-1.0/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Assets.OVR.Scripts
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{
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	public class Record
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	{
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		public string category;
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		public string message;
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		public Record(string cat, string msg)
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		{
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			category = cat;
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			message = msg;
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		}
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	}
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	public class RangedRecord : Record
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	{
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		public float value;
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		public float min;
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		public float max;
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		public RangedRecord(string cat, string msg, float val, float minVal, float maxVal)
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			: base(cat, msg)
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		{
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			value = val;
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			min = minVal;
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			max = maxVal;
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		}
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	}
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	public delegate void FixMethodDelegate(UnityEngine.Object obj, bool isLastInSet, int selectedIndex);
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	public class FixRecord : Record
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	{
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		public FixMethodDelegate fixMethod;
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		public UnityEngine.Object targetObject;
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		public string[] buttonNames;
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		public bool editModeRequired;
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		public bool complete;
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		public FixRecord(string cat, string msg, FixMethodDelegate fix, UnityEngine.Object target, bool editRequired, string[] buttons)
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			: base(cat, msg)
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		{
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			buttonNames = buttons;
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			fixMethod = fix;
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			targetObject = target;
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			editModeRequired = editRequired;
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			complete = false;
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		}
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	}
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}
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