forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			50 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Master SDK License Version 1.0 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/oculusmastersdk-1.0/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using System.Collections;
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using System.Threading;
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/// <summary>
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/// (Deprecated) Contains information about the user's preferences and body dimensions.
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/// </summary>
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public class OVRProfile : Object
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{
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	[System.Obsolete]
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	public enum State
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	{
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		NOT_TRIGGERED,
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		LOADING,
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		READY,
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		ERROR
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	};
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	[System.Obsolete]
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	public string id { get { return "000abc123def"; } }
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	[System.Obsolete]
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	public string userName { get { return "Oculus User"; } }
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	[System.Obsolete]
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	public string locale { get { return "en_US"; } }
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	public float ipd { get { return Vector3.Distance (OVRPlugin.GetNodePose (OVRPlugin.Node.EyeLeft, OVRPlugin.Step.Render).ToOVRPose ().position, OVRPlugin.GetNodePose (OVRPlugin.Node.EyeRight, OVRPlugin.Step.Render).ToOVRPose ().position); } }
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	public float eyeHeight { get { return OVRPlugin.eyeHeight; } }
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	public float eyeDepth { get { return OVRPlugin.eyeDepth; } }
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	public float neckHeight { get { return eyeHeight - 0.075f; } }
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	[System.Obsolete]
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	public State state { get { return State.READY; } }
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}
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