forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
//This file is deprecated.  Use the high level voip system instead:
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// https://developer3.oculus.com/documentation/platform/latest/concepts/dg-core-content/#dg-cc-voip
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#if false
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namespace Oculus.Platform
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{
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  using UnityEngine;
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  using System.Collections.Generic;
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  public class VoipAudioSource : MonoBehaviour
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  {
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    public bool spatialize = true;
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    BufferedAudioStream bufferedAudioStream;
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    Decoder decoder;
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    protected List<float> debugOutputData;
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    void Start()
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    {
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      AudioSource audioSource = gameObject.AddComponent<AudioSource>();
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      Debug.Log(audioSource);
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      audioSource.spatialize = spatialize;
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      bufferedAudioStream = new BufferedAudioStream(audioSource);
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      decoder = new Decoder();
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    }
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    public void Stop()
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    {
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    }
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    public void AddCompressedData(byte[] compressedData)
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    {
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      if(decoder == null || bufferedAudioStream == null)
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      {
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        throw new System.Exception("VoipAudioSource failed to init");
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      }
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      float[] decompressedData = decoder.Decode(compressedData);
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      if (decompressedData != null && decompressedData.Length > 0)
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      {
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        bufferedAudioStream.AddData(decompressedData);
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        if (debugOutputData != null)
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        {
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          debugOutputData.AddRange(decompressedData);
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        }
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      }
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    }
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    void Update()
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    {
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      if (bufferedAudioStream == null)
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      {
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        throw new System.Exception("VoipAudioSource failed to init");
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      }
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      bufferedAudioStream.Update();
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    }
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  }
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}
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#endif
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