forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			173 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace Oculus.Platform
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{
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  using UnityEngine;
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  using System;
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  using System.Collections.Generic;
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  public static class Callback
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  {
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    #region Notification Callbacks: Exposed through Oculus.Platform.Platform
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    internal static void SetNotificationCallback<T>(Message.MessageType type, Message<T>.Callback callback)
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    {
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      if (callback == null) {
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        throw new Exception ("Cannot provide a null notification callback.");
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      }
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      notificationCallbacks[type] = new RequestCallback<T>(callback);
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      if (type == Message.MessageType.Notification_Room_InviteAccepted)
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      {
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          FlushRoomInviteNotificationQueue();
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      }
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    }
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    internal static void SetNotificationCallback(Message.MessageType type, Message.Callback callback)
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    {
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      if (callback == null) {
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        throw new Exception ("Cannot provide a null notification callback.");
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      }
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      notificationCallbacks[type] = new RequestCallback(callback);
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    }
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    #endregion 
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    #region Adding and running request handlers
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    internal static void AddRequest(Request request)
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    {
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      if (request.RequestID == 0)
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      {
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        // An early out error happened in the C SDK. Do not add it to the mapping of callbacks
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        Debug.LogError("An unknown error occurred. Request failed.");
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        return;
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      }
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      requestIDsToRequests[request.RequestID] = request;
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    }
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    internal static void RunCallbacks()
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    {
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      while (true)
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      {
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        var msg = Platform.Message.PopMessage();
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        if (msg == null)
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        {
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          break;
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        }
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        HandleMessage(msg);
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      }
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    }
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    internal static void RunLimitedCallbacks(uint limit)
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    {
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      for (var i = 0; i < limit; ++i)
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      {
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        var msg = Platform.Message.PopMessage();
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        if (msg == null)
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        {
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          break;
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        }
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        HandleMessage(msg);
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      }
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    }
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    internal static void OnApplicationQuit()
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    {
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      // Clear out all outstanding callbacks
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      requestIDsToRequests.Clear();
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      notificationCallbacks.Clear();
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    }
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  #endregion
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  #region Callback Internals
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  private static Dictionary<ulong, Request> requestIDsToRequests = new Dictionary<ulong, Request>();
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    private static Dictionary<Message.MessageType, RequestCallback> notificationCallbacks = new Dictionary<Message.MessageType, RequestCallback>();
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    private static bool hasRegisteredRoomInviteNotificationHandler = false;
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    private static List<Message> pendingRoomInviteNotifications = new List<Message>();
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    private static void FlushRoomInviteNotificationQueue() {
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        hasRegisteredRoomInviteNotificationHandler = true;
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        foreach (Message msg in pendingRoomInviteNotifications) {
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            HandleMessage(msg);
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        }
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        pendingRoomInviteNotifications.Clear();
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    }
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    private class RequestCallback
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    {
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      private Message.Callback messageCallback;
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      public RequestCallback() { }
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      public RequestCallback(Message.Callback callback)
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      {
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        this.messageCallback = callback;
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      }
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      public virtual void HandleMessage(Message msg)
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      {
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        if (messageCallback != null)
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        {
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          messageCallback(msg);
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        }
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      }
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    }
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    private sealed class RequestCallback<T> : RequestCallback
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    {
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      private Message<T>.Callback callback;
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      public RequestCallback(Message<T>.Callback callback)
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      {
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        this.callback = callback;
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      }
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      public override void HandleMessage(Message msg)
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      {
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        if (callback != null)
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        {
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          // We need to queue up GameInvites because the callback runner will be called before a handler has beeen set.
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          if (!hasRegisteredRoomInviteNotificationHandler && msg.Type == Message.MessageType.Notification_Room_InviteAccepted)
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          {
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              pendingRoomInviteNotifications.Add(msg);
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              return;
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          }
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          if (msg is Message<T>)
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          {
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            callback((Message<T>)msg);
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          }
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          else
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          {
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            Debug.LogError("Unable to handle message: " + msg.GetType());
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          }
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        }
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      }
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    }
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    internal static void HandleMessage(Message msg)
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    {
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      Request request;
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      if (msg.RequestID != 0 && requestIDsToRequests.TryGetValue(msg.RequestID, out request)) {
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        try {
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          request.HandleMessage(msg);
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        } finally {
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          requestIDsToRequests.Remove(msg.RequestID);
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        }
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        return;
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      }
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      RequestCallback callbackHolder;
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      if (notificationCallbacks.TryGetValue(msg.Type, out callbackHolder))
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      {
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        callbackHolder.HandleMessage(msg);
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      }
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    }
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    #endregion
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  }
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}
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