forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			16 lines
		
	
	
		
			584 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			584 B
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace UnityEngine.XR.Content.Rendering
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{
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    /// <summary>
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    /// Specifies how a transform's hierarchy is traversed to locate renderers to highlight
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    /// </summary>
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    public enum RendererCaptureDepth
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    {
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        /// <summary>Get all active renders on an object, its children and manually set renderers.</summary>
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        AllChildRenderers,
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        /// <summary>Get all active renders on an object and manually set renderers. Ignores children.</summary>
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        CurrentRenderer,
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        /// <summary>Only uses manually set renderers.</summary>
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        ManualOnly,
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    }
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}
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