forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			23 lines
		
	
	
		
			496 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			496 B
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace FishNet.Managing.Timing
 | 
						|
{
 | 
						|
    /// <summary>
 | 
						|
    /// How to simulate physics.
 | 
						|
    /// </summary>
 | 
						|
    public enum PhysicsMode
 | 
						|
    {
 | 
						|
        /// <summary>
 | 
						|
        /// Unity performs physics every FixedUpdate.
 | 
						|
        /// </summary>
 | 
						|
        Unity = 0,
 | 
						|
        /// <summary>
 | 
						|
        /// TimeManager performs physics each tick.
 | 
						|
        /// </summary>
 | 
						|
        TimeManager = 1,
 | 
						|
        /// <summary>
 | 
						|
        /// Physics will be disabled.
 | 
						|
        /// </summary>
 | 
						|
        Disabled = 2
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
} |