forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			22 lines
		
	
	
		
			439 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			439 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine.SceneManagement;
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namespace FishNet.Managing.Scened
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{
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    public struct UnloadedScene
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    {
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        public readonly string Name;
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        public readonly int Handle;
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        public UnloadedScene(Scene s)
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        {
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            Name = s.name;
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            Handle = s.handle;
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        }
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        public UnloadedScene(string name, int handle)
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        {
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            Name = name;
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            Handle = handle;
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        }
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    }
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}
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