forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			34 lines
		
	
	
		
			886 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			886 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Connection;
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using UnityEngine.SceneManagement;
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namespace FishNet.Managing.Scened
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{
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    /// <summary>
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    /// Data container about a scene presence change for a client.
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    /// </summary>
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    public struct ClientPresenceChangeEventArgs
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    {
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        /// <summary>
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        /// Scene on the server which the client's presence has changed.
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        /// </summary>
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        public Scene Scene;
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        /// <summary>
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        /// Connection to client.
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        /// </summary>
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        public NetworkConnection Connection;
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        /// <summary>
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        /// True if the client was added to the scene, false is removed.
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        /// </summary>
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        public bool Added;
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        internal ClientPresenceChangeEventArgs(Scene scene, NetworkConnection conn, bool added)
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        {
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            Scene = scene;
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            Connection = conn;
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            Added = added;
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        }
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    }
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} |