forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
#if UNITY_EDITOR
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using FishNet.Managing.Object;
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using UnityEditor;
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using UnityEngine;
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namespace FishNet.Managing.Editing
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{
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    [CustomEditor(typeof(NetworkManager))]
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    public class NetworkManagerEditor : Editor
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    {
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        private SerializedProperty _logging;
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        private SerializedProperty _refreshDefaultPrefabs;
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        private SerializedProperty _runInBackground;
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        private SerializedProperty _dontDestroyOnLoad;
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        private SerializedProperty _persistence;
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        private SerializedProperty _spawnablePrefabs;
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        private SerializedProperty _objectPool;
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        private void OnEnable()
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        {
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            _logging = serializedObject.FindProperty("_logging");
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            _refreshDefaultPrefabs = serializedObject.FindProperty("_refreshDefaultPrefabs");
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            _runInBackground = serializedObject.FindProperty("_runInBackground");
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            _dontDestroyOnLoad = serializedObject.FindProperty("_dontDestroyOnLoad");
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            _persistence = serializedObject.FindProperty("_persistence");
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            _spawnablePrefabs = serializedObject.FindProperty("_spawnablePrefabs");
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            _objectPool = serializedObject.FindProperty("_objectPool");
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        }
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        public override void OnInspectorGUI()
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        {
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            serializedObject.Update();
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            NetworkManager networkManager = (NetworkManager)target;
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            GUI.enabled = false;
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            EditorGUILayout.ObjectField("Script:", MonoScript.FromMonoBehaviour(networkManager), typeof(NetworkManager), false);
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            GUI.enabled = true;
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            //EditorGUILayout.BeginVertical(GUI.skin.box);
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            //EditorGUILayout.EndVertical();
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            EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel);
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            EditorGUI.indentLevel++;
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            EditorGUILayout.PropertyField(_runInBackground);
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            EditorGUILayout.PropertyField(_dontDestroyOnLoad);
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            EditorGUILayout.PropertyField(_persistence);
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            EditorGUILayout.Space();
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            EditorGUI.indentLevel--;
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            EditorGUILayout.LabelField("Logging", EditorStyles.boldLabel);
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            EditorGUI.indentLevel++;
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            EditorGUILayout.PropertyField(_logging);
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            EditorGUILayout.Space();
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            EditorGUI.indentLevel--;
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            EditorGUILayout.LabelField("Prefabs", EditorStyles.boldLabel);
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            EditorGUI.indentLevel++;
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            EditorGUILayout.PropertyField(_spawnablePrefabs);
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            EditorGUILayout.PropertyField(_objectPool);
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            EditorGUILayout.PropertyField(_refreshDefaultPrefabs);
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            EditorGUI.indentLevel--;
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            EditorGUILayout.Space();
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            serializedObject.ApplyModifiedProperties();
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        }
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    }
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}
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#endif |