forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			18 lines
		
	
	
		
			710 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			710 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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namespace UnityXR
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{
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    public class TeleportWorldArea : TeleportationArea
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    {
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        // Override the teleport request to use the world rotation and not our gameObject's transform
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        protected override bool GenerateTeleportRequest(XRBaseInteractor interactor, RaycastHit raycastHit,
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            ref TeleportRequest teleportRequest)
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        {
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            teleportRequest.destinationPosition = raycastHit.point;
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            teleportRequest.matchOrientation = MatchOrientation.WorldSpaceUp; // use the area transform for data.
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            teleportRequest.destinationRotation = Quaternion.identity;
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            return true;
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        }
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    }
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} |