forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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using System;
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using UnityEngine;
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namespace FishNet.Managing.Transporting
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{
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    /// <summary>
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    /// When inherited from this may be used with the TransportManager to alter messages before they are sent and received.
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    /// </summary>
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    public abstract class IntermediateLayer : MonoBehaviour
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    {
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        /// <summary>
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        /// TransportManager associated with this script.
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        /// </summary>
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        public TransportManager TransportManager { get; private set; }
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        /// <summary>
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        /// Called when data is received.
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        /// </summary>
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        /// <param name="src">Original data.</param>
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        /// <param name="fromServer">True if receiving from the server, false if from a client.</param>
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        /// <returns>Modified data.</returns>
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        public abstract ArraySegment<byte> HandleIncoming(ArraySegment<byte> src, bool fromServer);
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        /// <summary>
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        /// Called when data is sent.
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        /// </summary>
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        /// <param name="src">Original data.</param>
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        /// <param name="toServer">True if sending to the server, false if to a client.</param>
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        /// <returns>Modified data.</returns>
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        public abstract ArraySegment<byte> HandleOutoing(ArraySegment<byte> src, bool toServer);
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        internal void InitializeOnce(TransportManager manager) => TransportManager = manager;
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    }
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} |