forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/************************************************************************************
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Filename    :   ONSPProfiler.cs
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Content     :   Use this to attach to the Oculus Audio Profiler tool
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Copyright   :   Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus SDK Version 3.5 (the "License"); 
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you may not use the Oculus SDK except in compliance with the License, 
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which is provided at the time of installation or download, or which 
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.5/
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Unless required by applicable law or agreed to in writing, the Oculus SDK 
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.Networking;
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public class ONSPProfiler : MonoBehaviour
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{
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    public bool profilerEnabled = false;
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    const int DEFAULT_PORT = 2121;
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    public int port = DEFAULT_PORT;
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    void Start()
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    {
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        Application.runInBackground = true;
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    }
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    void Update()
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    {
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        if (port < 0 || port > 65535)
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        {
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            port = DEFAULT_PORT;
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        }
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        ONSP_SetProfilerPort(port);
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        ONSP_SetProfilerEnabled(profilerEnabled);
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    }
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	// Import functions
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    public const string strONSPS = "AudioPluginOculusSpatializer";
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    [DllImport(strONSPS)]
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    private static extern int ONSP_SetProfilerEnabled(bool enabled);
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    [DllImport(strONSPS)]
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    private static extern int ONSP_SetProfilerPort(int port);
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}
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