forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			26 lines
		
	
	
		
			673 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			673 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "DBV_GrassData", menuName = "Delta/Kristo/Grass_Data")]
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public class GrassPositionScriptableObject : ScriptableObject {
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	[HideInInspector]
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    public List<Vector3> points = new List<Vector3>();
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    public struct cell {
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    	public int[] arrayOfPointIndexes;
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    	}
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    public struct occlusionCell {
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    	public int cellIndex;
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    	public int[] arrayOfVisibleOcclusionCellIndexes;
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    	}
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    [HideInInspector]
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    public List<cell> cells = new List<cell>();
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    [HideInInspector]
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    public List<occlusionCell> occlusionCells = new List<occlusionCell>();
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	}
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