forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace Oculus.Platform.Samples.VrHoops
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{
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	using UnityEngine;
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	using System.Collections;
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	// This class listens for Input events to shoot a ball, and also notifies the P2PManager when
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	// ball or scores needs to be synchronized to remote players.
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	public class LocalPlayer : Player {
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		public override uint Score
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		{
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			set
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			{
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				base.Score = value;
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				if (PlatformManager.CurrentState == PlatformManager.State.PLAYING_A_NETWORKED_MATCH)
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				{
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					PlatformManager.P2P.SendScoreUpdate(base.Score);
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				}
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			}
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		}
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		void Update ()
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		{
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			GameObject newball = null;
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			// if the player is holding a ball
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			if (HasBall)
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			{
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				// check to see if the User is hitting the shoot button
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				if (Input.GetButton("Fire1") || Input.GetKey(KeyCode.Space))
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				{
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					newball = ShootBall();
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				}
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			}
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			// spawn a new held ball if we can
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			else
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			{
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				newball = CheckSpawnBall();
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			}
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			if (newball && PlatformManager.CurrentState == PlatformManager.State.PLAYING_A_NETWORKED_MATCH)
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			{
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				PlatformManager.P2P.AddNetworkBall(newball);
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			}
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		}
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	}
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}
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